When animating characters, a key goal is the creation of a believable, expressive performance that gives a character a unique personality with a distinct style of movement. While animators are skilled at creating expressive, personalized performances, it remains challenging to change performance-related aspects of movement in existing motion data. In recent years, motion data reuse has become increasingly important as recorded motion capture data has come into widespread use. This thesis investigates the use of a sparse set of pose-centric editing controls for editing existing motion data using techniques similar to those used by keyframe animators when they create new motion. To do this, this thesis proposes the use of motion extrema--...
Motion capture is attractive to visual effects studios because it offers a fast and automatic way to...
For interactive 3D applications and games, the ability to edit, combine, and adapt motion capture is...
Animated humanoid characters are a delight to watch. Nowadays they are extensively used in simulator...
When animating characters, a key goal is the creation of a believable, expressive performance that g...
Animation data, from motion capture or other sources, is becoming increasingly available and provide...
Animation data, from motion capture or other sources, is becoming increasingly available and provide...
Current methods for figure animation involve a tradeoff between the level of realism captured in the...
Current methods for figure animation involve a tradeoff between the level of realism captured in the...
In animation, style can be considered as a distinctive layer over the content of a motion, allowing ...
Three-dimensional animation is an area in vast expansion due to, continuous research in the field ha...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart o...
For interactive 3D applications and games, the ability to edit, combine, and adapt motion capture is...
Motion capture is attractive to visual effects studios because it offers a fast and automatic way to...
Motion capture is attractive to visual effects studios because it offers a fast and automatic way to...
For interactive 3D applications and games, the ability to edit, combine, and adapt motion capture is...
Animated humanoid characters are a delight to watch. Nowadays they are extensively used in simulator...
When animating characters, a key goal is the creation of a believable, expressive performance that g...
Animation data, from motion capture or other sources, is becoming increasingly available and provide...
Animation data, from motion capture or other sources, is becoming increasingly available and provide...
Current methods for figure animation involve a tradeoff between the level of realism captured in the...
Current methods for figure animation involve a tradeoff between the level of realism captured in the...
In animation, style can be considered as a distinctive layer over the content of a motion, allowing ...
Three-dimensional animation is an area in vast expansion due to, continuous research in the field ha...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
This paper presents a system for rapid editing of highly dynamic motion capture data. At the heart o...
For interactive 3D applications and games, the ability to edit, combine, and adapt motion capture is...
Motion capture is attractive to visual effects studios because it offers a fast and automatic way to...
Motion capture is attractive to visual effects studios because it offers a fast and automatic way to...
For interactive 3D applications and games, the ability to edit, combine, and adapt motion capture is...
Animated humanoid characters are a delight to watch. Nowadays they are extensively used in simulator...