Animation data, from motion capture or other sources, is becoming increasingly available and provides high quality motion, but is difficult to customize for the needs of a particular application. This is especially true when stylistic changes are needed, for example, to reflect a character's changing mood, differentiate one character from another or meet the precise desires of an animator. We introduce a system for editing animation data that is particularly well suited to making stylistic changes. Our approach transforms the joint angle representation of animation data into a set of pose parameters more suitable for editing. These motion drives include position data for the wrists, ankles and center of mass, as well as the rotation of the ...
Posing character has always been playing an important role in character animation and interactive ap...
Posing character has always been playing an important role in character animation and interactive ap...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
Animation data, from motion capture or other sources, is becoming increasingly available and provide...
When animating characters, a key goal is the creation of a believable, expressive performance that g...
When animating characters, a key goal is the creation of a believable, expressive performance that g...
Motion capture technology has been widely used for creating char-acter motions. Motion editing is us...
In animation, style can be considered as a distinctive layer over the content of a motion, allowing ...
For interactive 3D applications and games, the ability to edit, combine, and adapt motion capture is...
For interactive 3D applications and games, the ability to edit, combine, and adapt motion capture is...
Three-dimensional animation is an area in vast expansion due to, continuous research in the field ha...
Animation of a three dimensional character is the process of posing its figure at consecutive time s...
Posing character has always been playing an important role in character animation and interactive ap...
Posing character has always been playing an important role in character animation and interactive ap...
Posing character has always been playing an important role in character animation and interactive ap...
Posing character has always been playing an important role in character animation and interactive ap...
Posing character has always been playing an important role in character animation and interactive ap...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
Animation data, from motion capture or other sources, is becoming increasingly available and provide...
When animating characters, a key goal is the creation of a believable, expressive performance that g...
When animating characters, a key goal is the creation of a believable, expressive performance that g...
Motion capture technology has been widely used for creating char-acter motions. Motion editing is us...
In animation, style can be considered as a distinctive layer over the content of a motion, allowing ...
For interactive 3D applications and games, the ability to edit, combine, and adapt motion capture is...
For interactive 3D applications and games, the ability to edit, combine, and adapt motion capture is...
Three-dimensional animation is an area in vast expansion due to, continuous research in the field ha...
Animation of a three dimensional character is the process of posing its figure at consecutive time s...
Posing character has always been playing an important role in character animation and interactive ap...
Posing character has always been playing an important role in character animation and interactive ap...
Posing character has always been playing an important role in character animation and interactive ap...
Posing character has always been playing an important role in character animation and interactive ap...
Posing character has always been playing an important role in character animation and interactive ap...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...