Posing character has always been playing an important role in character animation and interactive applications such as computer games. However, such a task is time-consuming and labor-intensive. In order to improve the efficiency in character posing, researchers in computer graphics have been working on a wide variety of semi- or fully automatic approaches in creating full-body poses, ranging from traditional approaches like inverse kinematics (IK), data-driven approaches which make use of captured motion data, as well as direct pose manipulation through intuitive interfaces. In this book chapter, we will introduce the aforementioned techniques and also discuss their applications in animation production
Motion capture systems provide an efficient and interactive solution for extracting information rela...
The recent advances in immersive display technologies offer a unique opportunity for providing intui...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
Posing character has always been playing an important role in character animation and interactive ap...
Posing character has always been playing an important role in character animation and interactive ap...
Posing character has always been playing an important role in character animation and interactive ap...
Posing character has always been playing an important role in character animation and interactive ap...
Analytical inverse kinematics with body posture control By Marcelo Kallmann* This paper presents a n...
Animation data, from motion capture or other sources, is becoming increasingly available and provide...
When animating characters, a key goal is the creation of a believable, expressive performance that g...
When animating characters, a key goal is the creation of a believable, expressive performance that g...
International audienceAn interactive inverse kinematics approach robustly generates natural poses in...
Animation data, from motion capture or other sources, is becoming increasingly available and provide...
International audienceAn interactive inverse kinematics approach robustly generates natural poses in...
In animation, style can be considered as a distinctive layer over the content of a motion, allowing ...
Motion capture systems provide an efficient and interactive solution for extracting information rela...
The recent advances in immersive display technologies offer a unique opportunity for providing intui...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
Posing character has always been playing an important role in character animation and interactive ap...
Posing character has always been playing an important role in character animation and interactive ap...
Posing character has always been playing an important role in character animation and interactive ap...
Posing character has always been playing an important role in character animation and interactive ap...
Analytical inverse kinematics with body posture control By Marcelo Kallmann* This paper presents a n...
Animation data, from motion capture or other sources, is becoming increasingly available and provide...
When animating characters, a key goal is the creation of a believable, expressive performance that g...
When animating characters, a key goal is the creation of a believable, expressive performance that g...
International audienceAn interactive inverse kinematics approach robustly generates natural poses in...
Animation data, from motion capture or other sources, is becoming increasingly available and provide...
International audienceAn interactive inverse kinematics approach robustly generates natural poses in...
In animation, style can be considered as a distinctive layer over the content of a motion, allowing ...
Motion capture systems provide an efficient and interactive solution for extracting information rela...
The recent advances in immersive display technologies offer a unique opportunity for providing intui...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...