Motion capture is attractive to visual effects studios because it offers a fast and automatic way to create animation directly from actors' movements. Despite extensive research efforts toward motion capture processing and motion editing, animations created using motion capture are notoriously difficult to edit. We investigate this problem and develop a technique to reverse engineer editable keyframe animation from motion capture. Our technique for converting motion capture into editable animation is to select keyframes from the motion capture that correspond to those an animator might have used to create the motion from scratch. As the first contribution presented by this thesis, we survey both traditional and contemporary animation pract...