Emotion is considered to be a core element in performances. In computer animation, both body motions and facial expressions are two popular mediums for a character to express the emotion. However, there has been limited research in studying how to effectively synthesize these two types of character movements using different levels of emotion strength with intuitive control, which is difficult to be modeled effectively. In this work, we explore a common model that can be used to represent the emotion for the applications of body motions and facial expressions synthesis. Unlike previous work that encode emotions into discrete motion style descriptors, we propose a continuous control indicator called emotion strength by controlling which a dat...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
Non-verbal behaviors have a key role in making a virtual character appear life-like. We describe an ...
Emotion is considered to be a core element in performances. In computer animation, both body motions...
Emotion is considered to be a core element in performances. In computer animation, both body motions...
International audienceMany areas in computer science are facing the need to analyze, quantify and re...
technical reportA system is developed to automatically generate control functions for linked mechani...
Motion capture-based facial animation has recently gained popularity in many applications, such as m...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
A face is capable of producing about twenty thousand different facial expres-sions [2]. Many researc...
It has been shown that humans are sensitive to the portrayal of emotions for virtual characters. How...
Current body animation systems for Interactive Virtual Humans are mostly procedural or key-frame bas...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
Believably animated virtual human characters appear in many diverse fields of computer science resea...
UnrestrictedBelievably animated virtual human characters appear in many diverse fields of computer s...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
Non-verbal behaviors have a key role in making a virtual character appear life-like. We describe an ...
Emotion is considered to be a core element in performances. In computer animation, both body motions...
Emotion is considered to be a core element in performances. In computer animation, both body motions...
International audienceMany areas in computer science are facing the need to analyze, quantify and re...
technical reportA system is developed to automatically generate control functions for linked mechani...
Motion capture-based facial animation has recently gained popularity in many applications, such as m...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
A face is capable of producing about twenty thousand different facial expres-sions [2]. Many researc...
It has been shown that humans are sensitive to the portrayal of emotions for virtual characters. How...
Current body animation systems for Interactive Virtual Humans are mostly procedural or key-frame bas...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
Believably animated virtual human characters appear in many diverse fields of computer science resea...
UnrestrictedBelievably animated virtual human characters appear in many diverse fields of computer s...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
Non-verbal behaviors have a key role in making a virtual character appear life-like. We describe an ...