We present a novel method for computing cache-oblivious layouts of large meshes that improve the performance of interactive visualization and geometric processing algorithms. Given that the mesh is accessed in a reasonably coherent manner, we assume no particular data access patterns or cache parameters of the memory hierarchy involved in the computation. Furthermore, our formulation extends directly to computing layouts of multi-resolution and bounding volume hierarchies of large meshes. We develop a simple and practical cache-oblivious metric for estimating cache misses. Computing a coherent mesh layout is reduced to a combinatorial optimization problem. We designed and implemented an out-of-core multilevel minimization algorithm and test...
We present an efficient runtime cache to accelerate the display of procedurally displaced and textur...
We present a case study to improve the cache efficiency for a simulation on a tetrahedral bisection-...
A well-designed cache system has positive impacts on the 3D real-time rendering engine. As the amoun...
One important bottleneck when visualizing large data sets is the data transfer between processor and...
AbstractWith the exponential growth in size of geometric data, it is becoming increasingly important...
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometr...
Mesh traversal is a common and essential geometry processing problem in computer graphics. The trave...
Abstract We propose a new algorithm for solving the so-called minimum-time rendering (MTR) problem i...
We present a new cache oblivious scheme for iterative stencil computations that performs beyond syst...
Given an arbitrary viewpoint v and a terrain, the visibility map or viewshed of v is the set of poin...
In this paper we describe an algorithm to speed up the rendering of triangulated meshes. The gap bet...
Recent advances in graphics architecture focus on improving texture performance and pixel processing...
The new generation of commodity graphics cards with significant on-board video memory has become wid...
Abstract We present and evaluate a cache oblivious algorithm for stencil computa-tions, which arise ...
We adapt the distribution sweeping method to the cache oblivious model. Distribution sweeping is the...
We present an efficient runtime cache to accelerate the display of procedurally displaced and textur...
We present a case study to improve the cache efficiency for a simulation on a tetrahedral bisection-...
A well-designed cache system has positive impacts on the 3D real-time rendering engine. As the amoun...
One important bottleneck when visualizing large data sets is the data transfer between processor and...
AbstractWith the exponential growth in size of geometric data, it is becoming increasingly important...
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometr...
Mesh traversal is a common and essential geometry processing problem in computer graphics. The trave...
Abstract We propose a new algorithm for solving the so-called minimum-time rendering (MTR) problem i...
We present a new cache oblivious scheme for iterative stencil computations that performs beyond syst...
Given an arbitrary viewpoint v and a terrain, the visibility map or viewshed of v is the set of poin...
In this paper we describe an algorithm to speed up the rendering of triangulated meshes. The gap bet...
Recent advances in graphics architecture focus on improving texture performance and pixel processing...
The new generation of commodity graphics cards with significant on-board video memory has become wid...
Abstract We present and evaluate a cache oblivious algorithm for stencil computa-tions, which arise ...
We adapt the distribution sweeping method to the cache oblivious model. Distribution sweeping is the...
We present an efficient runtime cache to accelerate the display of procedurally displaced and textur...
We present a case study to improve the cache efficiency for a simulation on a tetrahedral bisection-...
A well-designed cache system has positive impacts on the 3D real-time rendering engine. As the amoun...