One important bottleneck when visualizing large data sets is the data transfer between processor and memory. Cache-aware (CA) and cache-oblivious (CO) algorithms take into consideration the memory hierarchy to design cache efficient al-gorithms. CO approaches have the advantage to adapt to unknown and varying memory hierar-chies. Recent CA and CO algorithms developed for 3D mesh layouts significantly improve perfor-mance of previous approaches. However, these al-gorithms are based on heuristics. We propose in this paper a new CO algorithm for meshes that has both a low theoretical complexity and proven quality. We guarantee that a coherent traversal of an O(N)-size mesh in dimension d will induce less than O(N/B+N/M1/d) cache misses where B...
We present a case study to improve the cache efficiency for a simulation on a tetrahedral bisection-...
Abstract We adapt the distribution sweeping method to the cache oblivious model. Distribution sweepi...
In this paper we describe an algorithm to speed up the rendering of triangulated meshes. The gap bet...
We present a novel method for computing cache-oblivious layouts of large meshes that improve the per...
Abstract We present and evaluate a cache oblivious algorithm for stencil computa-tions, which arise ...
We present a new cache oblivious scheme for iterative stencil computations that performs beyond syst...
A well-designed cache system has positive impacts on the 3D real-time rendering engine. As the amoun...
Mesh traversal is a common and essential geometry processing problem in computer graphics. The trave...
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometr...
Applications that operate on meshes are very popular in High Performance Computing (HPC) environment...
In prior-research the authors have demonstrated that, for stencil-based numerical solvers for Partia...
International audienceTechnology evolution gives an easy access to high performance dedicated comput...
AbstractWith the exponential growth in size of geometric data, it is becoming increasingly important...
We adapt the distribution sweeping method to the cache oblivious model. Distribution sweeping is the...
AbstractCache blocking is a technique widely used in scientific computing to minimize the exchange o...
We present a case study to improve the cache efficiency for a simulation on a tetrahedral bisection-...
Abstract We adapt the distribution sweeping method to the cache oblivious model. Distribution sweepi...
In this paper we describe an algorithm to speed up the rendering of triangulated meshes. The gap bet...
We present a novel method for computing cache-oblivious layouts of large meshes that improve the per...
Abstract We present and evaluate a cache oblivious algorithm for stencil computa-tions, which arise ...
We present a new cache oblivious scheme for iterative stencil computations that performs beyond syst...
A well-designed cache system has positive impacts on the 3D real-time rendering engine. As the amoun...
Mesh traversal is a common and essential geometry processing problem in computer graphics. The trave...
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometr...
Applications that operate on meshes are very popular in High Performance Computing (HPC) environment...
In prior-research the authors have demonstrated that, for stencil-based numerical solvers for Partia...
International audienceTechnology evolution gives an easy access to high performance dedicated comput...
AbstractWith the exponential growth in size of geometric data, it is becoming increasingly important...
We adapt the distribution sweeping method to the cache oblivious model. Distribution sweeping is the...
AbstractCache blocking is a technique widely used in scientific computing to minimize the exchange o...
We present a case study to improve the cache efficiency for a simulation on a tetrahedral bisection-...
Abstract We adapt the distribution sweeping method to the cache oblivious model. Distribution sweepi...
In this paper we describe an algorithm to speed up the rendering of triangulated meshes. The gap bet...