Computer games have now been around nearly forty years. The pace at which computer games have transformed has been so fast that at times it is exceeding thoughtful evaluation and criticism. Since the beginning of the 2000’s, academic understanding of this phenomenon has been trying to catch up with this pace. Feminist studies has also been observing computer gaming, theorizing it as another male-dominated cultural domain. Most of the feminist inquiries in this area have focused on representations of gender and violence in games. Focus on gender and identity relationships between the game players and game characters, has been relatively small. What mostly missing from the current research, is the gender transgressions and alternative subjec...
The population of female gamers of Massive Multiplayer Online Games has increased significantly. Mas...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
Computer games have now been around nearly forty years. The pace at which computer games have transf...
This dissertation explores the connections between identity and gaming, essentially asking the quest...
This paper looks at gender portrayal in video games and explores how this portrayal affects players’...
Contrary to the popular belief that the Internet is a bodiless utopian space, I argue that gender is...
Contrary to the popular belief that the Internet is a bodiless utopian space, I argue that gender is...
Although women make up half of the gamer population, only a small portion of them considers themselv...
This paper offers an analysis of the ideological implications of the dynamic representational proc-e...
This work focuses on a gender analysis of female characters in video games, specifically the action ...
Thesis (Ph.D.), American Studies, Washington State UniversityThis dissertation explores the connecti...
Video games in virtual worlds serve as reference points in negotiations of socially efficacious mean...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
Video games in virtual worlds serve as reference points in negotiations of socially efficacious mean...
An awareness is emerging of women’s participation in online games and it’s culture, however they may...
The population of female gamers of Massive Multiplayer Online Games has increased significantly. Mas...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
Computer games have now been around nearly forty years. The pace at which computer games have transf...
This dissertation explores the connections between identity and gaming, essentially asking the quest...
This paper looks at gender portrayal in video games and explores how this portrayal affects players’...
Contrary to the popular belief that the Internet is a bodiless utopian space, I argue that gender is...
Contrary to the popular belief that the Internet is a bodiless utopian space, I argue that gender is...
Although women make up half of the gamer population, only a small portion of them considers themselv...
This paper offers an analysis of the ideological implications of the dynamic representational proc-e...
This work focuses on a gender analysis of female characters in video games, specifically the action ...
Thesis (Ph.D.), American Studies, Washington State UniversityThis dissertation explores the connecti...
Video games in virtual worlds serve as reference points in negotiations of socially efficacious mean...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
Video games in virtual worlds serve as reference points in negotiations of socially efficacious mean...
An awareness is emerging of women’s participation in online games and it’s culture, however they may...
The population of female gamers of Massive Multiplayer Online Games has increased significantly. Mas...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
Computer games have now been around nearly forty years. The pace at which computer games have transf...