Thesis (Ph.D.), American Studies, Washington State UniversityThis dissertation explores the connections between identity and gaming, essentially asking the question "What does it mean to be a gamer?" to a population not often associated with the stereotypical gamer. Although much industry research indicates that women are the fastest growing group of gamers, many people still associate gaming with masculine identities. This research challenges those stale stereotypes and demonstrates that gaming is often a place of agency and power for women, offering an equal playing field that patriarchal societies rarely afford to women. Each chapter looks at a different aspect of gaming culture that emerged from interviews conducted with 30 women gamers...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
This research explores the roles of gender, protagonist agency, and video game design elements on th...
This dissertation explores the connections between identity and gaming, essentially asking the quest...
The relationship between the self and society is troublesome when the individual assumes social ide...
xii, 188 p. This file has been removed at the author's request. A print copy of this title is availa...
The stereotypical video gamer has traditionally been seen as a young, white, male; even though femal...
The population of female gamers of Massive Multiplayer Online Games has increased significantly. Mas...
This paper looks at gender portrayal in video games and explores how this portrayal affects players’...
This paper inquires about the communication experience of feminine individuals entering the gaming c...
Computer games have now been around nearly forty years. The pace at which computer games have transf...
The experience of female gamers in the masculine space of violent videogame playing was explored. Hy...
This study examined characteristics of players that self-identified as gamers. Participants (N = 476...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
This research explores the roles of gender, protagonist agency, and video game design elements on th...
This dissertation explores the connections between identity and gaming, essentially asking the quest...
The relationship between the self and society is troublesome when the individual assumes social ide...
xii, 188 p. This file has been removed at the author's request. A print copy of this title is availa...
The stereotypical video gamer has traditionally been seen as a young, white, male; even though femal...
The population of female gamers of Massive Multiplayer Online Games has increased significantly. Mas...
This paper looks at gender portrayal in video games and explores how this portrayal affects players’...
This paper inquires about the communication experience of feminine individuals entering the gaming c...
Computer games have now been around nearly forty years. The pace at which computer games have transf...
The experience of female gamers in the masculine space of violent videogame playing was explored. Hy...
This study examined characteristics of players that self-identified as gamers. Participants (N = 476...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
Research investigating female gaming has begun to emerge despite gaming being traditionally more pop...
This research explores the roles of gender, protagonist agency, and video game design elements on th...