As consumer adoption of immersive technologies grows, virtual avatars will play a prominent role in the future of social computing. However, as people begin to interact more frequently through virtual avatars, it is important to ensure that the research community has validated tools to evaluate the effects and consequences of such technologies. We present the first iteration of a new, freely available 3D avatar library called the Virtual Avatar Library for Inclusion and Diversity (VALID), which includes 210 fully rigged avatars with a focus on advancing racial diversity and inclusion. We also provide a detailed process for creating, iterating, and validating avatars of diversity. Through a large online study (n = 132) with participants from...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
As part of the open sourcing of the Microsoft Rocketbox avatar library for research and academic pur...
Virtual reality lab simulations were reviewed using a process that encouraged the use of diverse ava...
This research designs 3D human avatar generation software for amateur creative users. Currently avai...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Having a truly ethical, unbiased technology, requires people devel-oping and using this technology t...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
Virtual worlds are three-dimensional, computer-generated worlds in which users take the form of avat...
As part of the open sourcing of the Microsoft Rocketbox avatar library for research and academic pur...
In this paper, we investigate racial diversity in avatar design and public discussions about race wi...
The use of avatars as learning agents is becoming increasingly popular in the sports, education and ...
Virtual worlds are three-dimensional, computer-generated worlds in which users take the form of avat...
In this paper, we investigate racial diversity in avatar design and public discussions about race wi...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
As part of the open sourcing of the Microsoft Rocketbox avatar library for research and academic pur...
Virtual reality lab simulations were reviewed using a process that encouraged the use of diverse ava...
This research designs 3D human avatar generation software for amateur creative users. Currently avai...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Having a truly ethical, unbiased technology, requires people devel-oping and using this technology t...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
Virtual worlds are three-dimensional, computer-generated worlds in which users take the form of avat...
As part of the open sourcing of the Microsoft Rocketbox avatar library for research and academic pur...
In this paper, we investigate racial diversity in avatar design and public discussions about race wi...
The use of avatars as learning agents is becoming increasingly popular in the sports, education and ...
Virtual worlds are three-dimensional, computer-generated worlds in which users take the form of avat...
In this paper, we investigate racial diversity in avatar design and public discussions about race wi...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
As part of the open sourcing of the Microsoft Rocketbox avatar library for research and academic pur...