Virtual reality lab simulations were reviewed using a process that encouraged the use of diverse avatars and inclusive environments. In a partnership between the School of Life Sciences at Arizona State University, ASU EdPlus, and Labster collaborated on a process for developing online content that was built with a cultural values framework for language, empathy, and diversity and guided the development of new simulations. This resulted in a proactive process for creating content that was more supportive of ASU’s diverse and online student population
This paper reports on a study designed to investigate diversity and ethnic differences within cooper...
Researchers love virtual worlds. They are drawn to virtual worlds because of the opportunity to stud...
This extended abstract describes research that designs 3D human avatar generation software for amate...
Arizona State University’s mission is that we are measured not by whom we exclude, but rather by who...
As consumer adoption of immersive technologies grows, virtual avatars will play a prominent role in ...
Can virtual reality be the future of diversity and inclusion training? With the power to transport u...
Students who receive additional educational supports in afterschool programs were the focus of the i...
We co-designed paper prototype dashboards for virtual environments for three children with diverse s...
Immersive and persistent 3D virtual spaces have been adopted for e-learning in higher education. The...
Decreasing cost and increasing technology access in schools places 3D immersive virtual reality (VR)...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
AbstractThis paper introduces an innovative and inclusive learning world that The Georgia STEM Acces...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
This article aims to explore the experiences transgender gamers have with avatars. Building on a fou...
This paper reports on a study designed to investigate diversity and ethnic differences within cooper...
Researchers love virtual worlds. They are drawn to virtual worlds because of the opportunity to stud...
This extended abstract describes research that designs 3D human avatar generation software for amate...
Arizona State University’s mission is that we are measured not by whom we exclude, but rather by who...
As consumer adoption of immersive technologies grows, virtual avatars will play a prominent role in ...
Can virtual reality be the future of diversity and inclusion training? With the power to transport u...
Students who receive additional educational supports in afterschool programs were the focus of the i...
We co-designed paper prototype dashboards for virtual environments for three children with diverse s...
Immersive and persistent 3D virtual spaces have been adopted for e-learning in higher education. The...
Decreasing cost and increasing technology access in schools places 3D immersive virtual reality (VR)...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
AbstractThis paper introduces an innovative and inclusive learning world that The Georgia STEM Acces...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
This article aims to explore the experiences transgender gamers have with avatars. Building on a fou...
This paper reports on a study designed to investigate diversity and ethnic differences within cooper...
Researchers love virtual worlds. They are drawn to virtual worlds because of the opportunity to stud...
This extended abstract describes research that designs 3D human avatar generation software for amate...