In this paper, we investigate racial diversity in avatar design and public discussions about race within a large-scale tween virtual world called Whyville.net, with more than 1.5 million registered players of ages 8—16. One unique feature of Whyville is the player’s ability to customize their avatars with various face parts and accessories, all designed and sold by other players in Whyville. Our findings report on the racial diversity of available resources for avatar construction and online postings about the role of race in avatar design and social interactions in the community. With the growing interest in player-generated content for online worlds such as Teen Second Life, our discussion addresses the role of avatars in teen/tween ident...
Little is known about how girl players navigate through virtual worlds, negotiate their identity, an...
Few studies have examined gender and game play from the perspective of boys’ participation. In this ...
Avatar customization is available in many games, but as yet there is no analytical framework capable...
In this paper, we investigate racial diversity in avatar design and public discussions about race wi...
In this paper, we investigate racial diversity in avatar design and public discussions about race wi...
Avatars in online games and worlds are seen as players\u27 key representations in interactions with ...
Avatars in online games and worlds are seen as players’ key representations in interactions with eac...
Avatars in online games and worlds are seen as players ’ key representations in interactions with ea...
In this chapter we study how one girl learned to participate in what was for her a new setting of pl...
Research on social identity contingencies suggests that situational cues, such as a numerical repres...
As consumer adoption of immersive technologies grows, virtual avatars will play a prominent role in ...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...
Video games are severely lacking when it comes to ethnic and gender representation in leading charac...
Purpose – The purpose of this paper is to show how both the presentation and limitation of visual ch...
This paper reports on a study designed to investigate diversity and ethnic differences within cooper...
Little is known about how girl players navigate through virtual worlds, negotiate their identity, an...
Few studies have examined gender and game play from the perspective of boys’ participation. In this ...
Avatar customization is available in many games, but as yet there is no analytical framework capable...
In this paper, we investigate racial diversity in avatar design and public discussions about race wi...
In this paper, we investigate racial diversity in avatar design and public discussions about race wi...
Avatars in online games and worlds are seen as players\u27 key representations in interactions with ...
Avatars in online games and worlds are seen as players’ key representations in interactions with eac...
Avatars in online games and worlds are seen as players ’ key representations in interactions with ea...
In this chapter we study how one girl learned to participate in what was for her a new setting of pl...
Research on social identity contingencies suggests that situational cues, such as a numerical repres...
As consumer adoption of immersive technologies grows, virtual avatars will play a prominent role in ...
Videogames have developed from arcade experiences spanning a mere few minutes to immersive experienc...
Video games are severely lacking when it comes to ethnic and gender representation in leading charac...
Purpose – The purpose of this paper is to show how both the presentation and limitation of visual ch...
This paper reports on a study designed to investigate diversity and ethnic differences within cooper...
Little is known about how girl players navigate through virtual worlds, negotiate their identity, an...
Few studies have examined gender and game play from the perspective of boys’ participation. In this ...
Avatar customization is available in many games, but as yet there is no analytical framework capable...