Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Cataloged from student-submitted PDF version of thesis.Includes bibliographical references (pages [245]-319).With the current proliferation of educational games, MOOCs, and with the pervasive use of virtual identities such as avatars in systems ranging from online forums to virtual reality simulations, it is increasingly important to understand the impacts of avatars. Over two years, I led an initiative in MIT's Imagination, Computation, and Expression (ICE) Laboratory conducting ...
Students who receive additional educational supports in afterschool programs were the focus of the i...
Virtual environments employing avatars for self-representation—including the opportunity to represen...
Virtual characters have been employed for many purposes including interacting with players of seriou...
The ability to construct imaginative, computational self-representations such as characters in games...
User motivation and engagement while playing serious games remains challenging. Advances location-ba...
This paper reports on a study conducted within an alternative high school for students evicted from ...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
The use of avatars as learning agents is becoming increasingly popular in the sports, education and ...
Studies show that using role models can boost academic performance of learners (Lockwood, 2006; Marx...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
The avatar is a digital character that represents a person in a virtual environment, such as the met...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Video games are becoming more popular; there has been a particular rise in interest and use of massi...
Virtual characters have been employed for many purposes including interacting with players of seriou...
Students who receive additional educational supports in afterschool programs were the focus of the i...
Virtual environments employing avatars for self-representation—including the opportunity to represen...
Virtual characters have been employed for many purposes including interacting with players of seriou...
The ability to construct imaginative, computational self-representations such as characters in games...
User motivation and engagement while playing serious games remains challenging. Advances location-ba...
This paper reports on a study conducted within an alternative high school for students evicted from ...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
The use of avatars as learning agents is becoming increasingly popular in the sports, education and ...
Studies show that using role models can boost academic performance of learners (Lockwood, 2006; Marx...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
The avatar is a digital character that represents a person in a virtual environment, such as the met...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Video games are becoming more popular; there has been a particular rise in interest and use of massi...
Virtual characters have been employed for many purposes including interacting with players of seriou...
Students who receive additional educational supports in afterschool programs were the focus of the i...
Virtual environments employing avatars for self-representation—including the opportunity to represen...
Virtual characters have been employed for many purposes including interacting with players of seriou...