In this paper, we treat VR as a new writing space in the long tradition of inscription. Constructing Virtual Reality (VR) narratives can then be understood as a process of inscribing text in space, and consuming them as a process of "reading" the space. Our research objective is to explore the meaning-making process afforded by spatial narratives-to test whether VR facilitates traditional ways of weaving complex, multiple narrative strands and provides new opportunities for leveraging space. We argue that, as opposed to the linear space of a printed book, a VR narrative space is similar to the physical space of a museum and can be analyzed on three distinct levels: (1) the architecture of the space itself, (2) the collection, and (3) the in...
The question of cinematic VR production has been on the table for several years. This is due to the ...
The question of cinematic VR production has been on the table for several years. This is due to the ...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
In this paper, we treat VR as a new writing space in the long tradition of inscription. Constructing...
In this paper, we treat VR as a new writing space in the long tradition of inscription. Constructing...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
When the big leap forward of computer technology took place for the general public in the 80s and 90...
When the big leap forward of computer technology took place for the general public in the 80s and 90...
In this article, I will consider the specificity of narrative in VR from the perspective of its embo...
In this article, I will consider the specificity of narrative in VR from the perspective of its embo...
With reference to three recently produced Australian case studies, this article explores approaches ...
Virtual reality and cyberspace are extended spaces of the mind different from, yet related to, the s...
Virtual Reality is turning into a major and more accessible medium to spatial, interactive and linea...
The question of cinematic VR production has been on the table for several years. This is due to the ...
The question of cinematic VR production has been on the table for several years. This is due to the ...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
In this paper, we treat VR as a new writing space in the long tradition of inscription. Constructing...
In this paper, we treat VR as a new writing space in the long tradition of inscription. Constructing...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
When the big leap forward of computer technology took place for the general public in the 80s and 90...
When the big leap forward of computer technology took place for the general public in the 80s and 90...
In this article, I will consider the specificity of narrative in VR from the perspective of its embo...
In this article, I will consider the specificity of narrative in VR from the perspective of its embo...
With reference to three recently produced Australian case studies, this article explores approaches ...
Virtual reality and cyberspace are extended spaces of the mind different from, yet related to, the s...
Virtual Reality is turning into a major and more accessible medium to spatial, interactive and linea...
The question of cinematic VR production has been on the table for several years. This is due to the ...
The question of cinematic VR production has been on the table for several years. This is due to the ...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...