Virtual Reality is turning into a major and more accessible medium to spatial, interactive and linear narrators, aka architects, game designers and filmmakers. This research-creation is conducted with two main objectives: first, to investigate the unique narrative possibilities that VR affords as a result of its specific perceptual cues of scale. Second, to utilize the notion of scale in designing a remediated experience of a traditional screen-based form of storytelling in the Iranian culture known as Pardeh-Khani (literally translated as: reading off curtain/screen). In response to the first objective, possible ways that scale could leverage three distinct forms of immersion in VR were scrutinized under three isolated experiments. Also a ...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
The Green Fairy 1.0 is a practice-led research project that explores practical strategies for effect...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
Abstract. This paper examines the extent to which the issue of scale impinges on our sense of immers...
The question of cinematic VR production has been on the table for several years. This is due to the ...
In this paper, we treat VR as a new writing space in the long tradition of inscription. Constructing...
When the big leap forward of computer technology took place for the general public in the 80s and 90...
With the rise of the new medium like Virtual reality, it is important not only to understand the tec...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
This paper examines the extent to which the issue of scale impinges on our sense of immersion in vir...
This research examines the reflexive dimensions of cinematic virtual reality (CVR) storytelling. We ...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
In this article, I will consider the specificity of narrative in VR from the perspective of its embo...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
The Green Fairy 1.0 is a practice-led research project that explores practical strategies for effect...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
Abstract. This paper examines the extent to which the issue of scale impinges on our sense of immers...
The question of cinematic VR production has been on the table for several years. This is due to the ...
In this paper, we treat VR as a new writing space in the long tradition of inscription. Constructing...
When the big leap forward of computer technology took place for the general public in the 80s and 90...
With the rise of the new medium like Virtual reality, it is important not only to understand the tec...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
This paper examines the extent to which the issue of scale impinges on our sense of immersion in vir...
This research examines the reflexive dimensions of cinematic virtual reality (CVR) storytelling. We ...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
In this article, I will consider the specificity of narrative in VR from the perspective of its embo...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
The Green Fairy 1.0 is a practice-led research project that explores practical strategies for effect...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...