This study aimed to explore sound design and sound representation techniques to strengthen the inclusion of players with sensory disabilities alongside non-disabled players. Additionally, it aimed to identify characteristics in inclusiveness components for video games. Tap Tone is a 3D action-adventure prototype with iteratively improved inclusiveness components based on research and requirements analyses. Twenty-five participants were recruited for user tests and divided into four groups: 1) non-disabled, 2) vision impaired, 3) deaf and hard of hearing, and 4) blindfolded players. Data were collected with a questionnaire and saved in-game data. The data was analyzed using statistical methods, including ANOVA and a t-test. Results indicate ...
An audio platform game was created and evaluated in order to answer the question of whether or not a...
The problem addressed in this work is the lack of accessibility inexergames for people with movement...
This thesis presents a non-visual game for visually impaired people which uses technology designed f...
Spel har förvandlats till en mainstream underhållningskälla och har utvecklats tillsammans med tekno...
The aim of the project presented in this paper is that visually impaired and sighted players should ...
The aim of the project presented in this paper is that visually impaired and sighted players should ...
Dissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia d...
This article presents the result from a study comparing the perception and understanding of a game s...
INTRODUCTION: The problem addressed in this work is the lack of knowledge of what inclusive game des...
Game-based learning has had a rapid development in the 21st century, attracting an increasing audien...
The majority of video games utilize auditory cues to convey vital information such as enemy position...
Denna rapport går först igenom olika typer av immersion samt tar upp andra relevanta begrepp som är ...
Detta kandidatarbete handlar om utforskningen inom alternativa ljudspelsformer. Vi ville utforska vi...
Hearing impairments are a sensitive component of our society. Lots of people are affected by them an...
The purpose of the survey is to answer the following question: How is the learning process in digita...
An audio platform game was created and evaluated in order to answer the question of whether or not a...
The problem addressed in this work is the lack of accessibility inexergames for people with movement...
This thesis presents a non-visual game for visually impaired people which uses technology designed f...
Spel har förvandlats till en mainstream underhållningskälla och har utvecklats tillsammans med tekno...
The aim of the project presented in this paper is that visually impaired and sighted players should ...
The aim of the project presented in this paper is that visually impaired and sighted players should ...
Dissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia d...
This article presents the result from a study comparing the perception and understanding of a game s...
INTRODUCTION: The problem addressed in this work is the lack of knowledge of what inclusive game des...
Game-based learning has had a rapid development in the 21st century, attracting an increasing audien...
The majority of video games utilize auditory cues to convey vital information such as enemy position...
Denna rapport går först igenom olika typer av immersion samt tar upp andra relevanta begrepp som är ...
Detta kandidatarbete handlar om utforskningen inom alternativa ljudspelsformer. Vi ville utforska vi...
Hearing impairments are a sensitive component of our society. Lots of people are affected by them an...
The purpose of the survey is to answer the following question: How is the learning process in digita...
An audio platform game was created and evaluated in order to answer the question of whether or not a...
The problem addressed in this work is the lack of accessibility inexergames for people with movement...
This thesis presents a non-visual game for visually impaired people which uses technology designed f...