This thesis presents a non-visual game for visually impaired people which uses technology designed for interacting with Virtual Reality (VR) environments to provide a tailored experience that focuses on touch and sound. According to the world health organisation, 0.03% of the world's population is blind. However, according to the world’s largest computer game market, Steam, only 0.0003% of games published in its catalog are designed for visually impaired people. This discrepancy shows that there is a clear issue in regards to the representation of visually impaired people in the design of computer games. By examining existing computer games designed for visually impaired people, a set of design criteria was established in order to improv...
The development of human-computer interaction (HCI) systems, usable by people withvisual impairments...
This article presents the result from a study comparing the perception and understanding of a game s...
The aim of the project presented in this paper is that visually impaired and sighted players should ...
This thesis presents a non-visual game for visually impaired people which uses technology designed f...
This thesis presents a non-visual game for visually impaired people which uses technology designed f...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
This thesis tests whether visually impaired blind computer players are able to play an audio compute...
In the 1970s when video games first emerged, it was virtually impossible to create a game that did n...
Technology applications including games are generally not designed with the blind or visually impair...
Technology applications including games are generally not designed with the blind or visually impair...
Accessible games, both for serious and for entertainment purposes, would allow inclusion and partici...
Tese de Mestrado, Informática, 2023, Universidade de Lisboa, Faculdade de CiênciasVisually-Impaired ...
This article presents the result from a study comparing the perception and understanding of a game s...
Games in general and computer games in particular have now become a mainstream activity for young pe...
The development of human-computer interaction (HCI) systems, usable by people withvisual impairments...
The development of human-computer interaction (HCI) systems, usable by people withvisual impairments...
This article presents the result from a study comparing the perception and understanding of a game s...
The aim of the project presented in this paper is that visually impaired and sighted players should ...
This thesis presents a non-visual game for visually impaired people which uses technology designed f...
This thesis presents a non-visual game for visually impaired people which uses technology designed f...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
This thesis tests whether visually impaired blind computer players are able to play an audio compute...
In the 1970s when video games first emerged, it was virtually impossible to create a game that did n...
Technology applications including games are generally not designed with the blind or visually impair...
Technology applications including games are generally not designed with the blind or visually impair...
Accessible games, both for serious and for entertainment purposes, would allow inclusion and partici...
Tese de Mestrado, Informática, 2023, Universidade de Lisboa, Faculdade de CiênciasVisually-Impaired ...
This article presents the result from a study comparing the perception and understanding of a game s...
Games in general and computer games in particular have now become a mainstream activity for young pe...
The development of human-computer interaction (HCI) systems, usable by people withvisual impairments...
The development of human-computer interaction (HCI) systems, usable by people withvisual impairments...
This article presents the result from a study comparing the perception and understanding of a game s...
The aim of the project presented in this paper is that visually impaired and sighted players should ...