INTRODUCTION: The problem addressed in this work is the lack of knowledge of what inclusive game design would mean in practice within existing design processes of game companies. A pilot project was devised to involve both the game industry and disabled people. OBJECTIVES: The goal in this study was to identify activities that constitute the biggest obstacles to realising sustainable design processes for inclusive game design. METHODS: The study is mainly based on two full-day workshops with the game industry and three game studios, three organisations of disabled youth and authorities. RESULTS: Five activities were identified in the analysis of the workshops: 1) Find opportunities for inclusive game design; 2) Raise awareness about inclusi...
Part 11: Serious Games Analytics: Improving Games and Learning SupportInternational audienceDigital ...
Abstract. In this paper we analyze how to increase the level of accessibility in videogames by addin...
Playing in its widest meaning involves physical, sensory and social/emotional aspects. With this in ...
INTRODUCTION: The problem addressed in this work is the lack of knowledge of what inclusive game des...
Games are a popular form of entertainment. However, many computer games present unnecessary barriers...
The potential of games in empowering underrepresented groups is a central theme in the field of medi...
As a medium that combines story, visuals, and user interaction, video games are appealing to a large...
Although participatory design (PD) is currently the most acceptable and respectful process we have f...
Digital socialisation is to learn the ways of living online, across national borders, local cultures...
The Global Games Jam (GGJ) attracts many people who are passionate about games development, coming f...
All players should have the opportunity to play, engage with and enjoy a game, especially games that...
Abstract Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are u...
Copyright @ 2013 The AuthorsThe Global Games Jam (GGJ) attracts many people who are passionate about...
Video games that are used as teaching tools are called serious games. However, there is an important...
This project evaluates the current state accessibility of video games, specifically in terms of desi...
Part 11: Serious Games Analytics: Improving Games and Learning SupportInternational audienceDigital ...
Abstract. In this paper we analyze how to increase the level of accessibility in videogames by addin...
Playing in its widest meaning involves physical, sensory and social/emotional aspects. With this in ...
INTRODUCTION: The problem addressed in this work is the lack of knowledge of what inclusive game des...
Games are a popular form of entertainment. However, many computer games present unnecessary barriers...
The potential of games in empowering underrepresented groups is a central theme in the field of medi...
As a medium that combines story, visuals, and user interaction, video games are appealing to a large...
Although participatory design (PD) is currently the most acceptable and respectful process we have f...
Digital socialisation is to learn the ways of living online, across national borders, local cultures...
The Global Games Jam (GGJ) attracts many people who are passionate about games development, coming f...
All players should have the opportunity to play, engage with and enjoy a game, especially games that...
Abstract Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are u...
Copyright @ 2013 The AuthorsThe Global Games Jam (GGJ) attracts many people who are passionate about...
Video games that are used as teaching tools are called serious games. However, there is an important...
This project evaluates the current state accessibility of video games, specifically in terms of desi...
Part 11: Serious Games Analytics: Improving Games and Learning SupportInternational audienceDigital ...
Abstract. In this paper we analyze how to increase the level of accessibility in videogames by addin...
Playing in its widest meaning involves physical, sensory and social/emotional aspects. With this in ...