Background. In recent years, Virtual Reality (VR) has emerged as an important technology in both commercial and industrial use. This has prompted large investments from large corporations, and some have even shifted their focus toward this new rising technology. With the oncoming of this tech as mainstream, emphasis has been put on the content itself, while the surrounding user experiences of the UIsand the interaction methods in the VR environment have been put aside. Objectives. The objectives of this thesis are to explore different menu systems together with interaction methods while also evaluating their effect of them and the posture of the user on user experience and simulator sickness in VR applications. Data collected could provide ...
Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and re...
This study proposes the interaction of third-person virtual reality (TPVR) to provide users with a n...
Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and re...
Virtual Reality (VR) has become an increasingly crucial aspect in both commercial and industrial set...
This thesis explores current guidelines for the development of menu systems in virtual reality with ...
This thesis explores current guidelines for the development of menu systems in virtual reality with ...
Virtual Reality (VR) users typically either sit or stand/walk when using VR; however, the impact of ...
This paper presents the results of a user study of the effects of different head-centric rest-frames...
Computers are developed continuously to satisfy the human demands, and typical tools used everywhere...
This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) s...
Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and re...
Virtual Reality (VR) has the capability of fully immersing users into a wide variety of gaming exper...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...
Although virtual reality (VR) has already achieved technological maturity, there are still some sign...
Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and re...
Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and re...
This study proposes the interaction of third-person virtual reality (TPVR) to provide users with a n...
Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and re...
Virtual Reality (VR) has become an increasingly crucial aspect in both commercial and industrial set...
This thesis explores current guidelines for the development of menu systems in virtual reality with ...
This thesis explores current guidelines for the development of menu systems in virtual reality with ...
Virtual Reality (VR) users typically either sit or stand/walk when using VR; however, the impact of ...
This paper presents the results of a user study of the effects of different head-centric rest-frames...
Computers are developed continuously to satisfy the human demands, and typical tools used everywhere...
This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) s...
Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and re...
Virtual Reality (VR) has the capability of fully immersing users into a wide variety of gaming exper...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...
Although virtual reality (VR) has already achieved technological maturity, there are still some sign...
Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and re...
Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and re...
This study proposes the interaction of third-person virtual reality (TPVR) to provide users with a n...
Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and re...