This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) sickness of users by conducting experiments. In this study, the walking interaction is composed of three steps using input devices with a simple structure that can be easily used by anyone. The first step consists of a gamepad control method, which is the most popular but has low presence. The second step consists of a hand-based walking control interface, which is mainly used for interaction in VR applications. The last step consists of a march-in-place detection simulator that interacts with the legs—the key body parts for walking. Four experiments were conducted to determine the degree of direct expression of intention by users in the cours...
This study proposes gaze-based hand interaction, which is helpful for improving the user’s immersion...
Locomotion in virtual reality (VR) is one of the biggest problems for large scale adoption of VR app...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...
Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even tho...
Virtual reality technology has recently had a revival with new VR-hardware being introduced to the c...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
This paper presents an interactive technique for moving through an immersive virtual environment (or...
Immersive virtual reality (IVR) is an artificially designed environment that can be used to produce ...
Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and re...
In recent years, immersive VR had a great boost in terms of adoption and research perspectives, espe...
In this paper, we describe an experiment outline on investigating design and user experience related...
This book presents a survey of past and recent developments on human walking in virtual environments...
With recent advances in mobile and wearable technologies, virtual reality (VR) found many applicatio...
Navigation is one of the most common and universal interaction tasks performed with 3D user interfac...
Despite recent advancements in technology, there remain a number of major challenges in Virtual Real...
This study proposes gaze-based hand interaction, which is helpful for improving the user’s immersion...
Locomotion in virtual reality (VR) is one of the biggest problems for large scale adoption of VR app...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...
Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even tho...
Virtual reality technology has recently had a revival with new VR-hardware being introduced to the c...
The latest technical and interaction advancements within the virtual reality (VR) field have marked ...
This paper presents an interactive technique for moving through an immersive virtual environment (or...
Immersive virtual reality (IVR) is an artificially designed environment that can be used to produce ...
Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and re...
In recent years, immersive VR had a great boost in terms of adoption and research perspectives, espe...
In this paper, we describe an experiment outline on investigating design and user experience related...
This book presents a survey of past and recent developments on human walking in virtual environments...
With recent advances in mobile and wearable technologies, virtual reality (VR) found many applicatio...
Navigation is one of the most common and universal interaction tasks performed with 3D user interfac...
Despite recent advancements in technology, there remain a number of major challenges in Virtual Real...
This study proposes gaze-based hand interaction, which is helpful for improving the user’s immersion...
Locomotion in virtual reality (VR) is one of the biggest problems for large scale adoption of VR app...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...