Although virtual reality (VR) has already achieved technological maturity, there are still some significant drawbacks for technology acceptance and broader user adoption, presenting research challenges. Thus, there is a need for standard, reliable, and quick assessment tools for Virtual Reality-Induced Symptoms and Effects (VRISE) and user experience in VR Assessing VRISE and user experience could be time consuming, especially when using objective physiological measures. In this study, we have reviewed, compared, and performed a suitability assessment of existing standard measures for evaluating VRISE and user experience in VR We have developed a first-person VR game with different scenes and different conditions. For assessing VRISE sympto...
There are increasing new advances in Virtual Reality technologies as well as a rise in Immersive Vir...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...
International audienceThere are major concerns about the suitability of immersive virtual reality (V...
International audienceCybersickness is a drawback of virtual reality (VR), which also affects the co...
When evaluating virtual reality (VR) locomotion techniques, the user experience metrics that are use...
Virtual Reality/360° videos provide an immersive experience to users. Besides this, 360° videos may ...
Background: Virtual Reality (VR) does not only include the use of stereoscopic images, but also poss...
The purpose of this study was to develop and test a new tool for quantitatively measuring simulator ...
International audienceVirtual reality (VR) head-mounted displays (HMD) appear to be effective resear...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
Findings from the Simulator Sickness Questionnaire (SSQ) evaluated several factors related to the ph...
International audienceThe democratization of virtual reality with head-mounted displays has brought ...
There are increasing new advances in Virtual Reality technologies as well as a rise in Immersive Vir...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...
International audienceThere are major concerns about the suitability of immersive virtual reality (V...
International audienceCybersickness is a drawback of virtual reality (VR), which also affects the co...
When evaluating virtual reality (VR) locomotion techniques, the user experience metrics that are use...
Virtual Reality/360° videos provide an immersive experience to users. Besides this, 360° videos may ...
Background: Virtual Reality (VR) does not only include the use of stereoscopic images, but also poss...
The purpose of this study was to develop and test a new tool for quantitatively measuring simulator ...
International audienceVirtual reality (VR) head-mounted displays (HMD) appear to be effective resear...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
Findings from the Simulator Sickness Questionnaire (SSQ) evaluated several factors related to the ph...
International audienceThe democratization of virtual reality with head-mounted displays has brought ...
There are increasing new advances in Virtual Reality technologies as well as a rise in Immersive Vir...
People call the year of 2016 as the year of virtual reality. As the world leading tech giants are re...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...