Computers are developed continuously to satisfy the human demands, and typical tools used everywhere for ranging from daily life usage to all kinds of research. Virtual Reality (VR), a virtual environment simulated to present physical presence in the real word and imaginary worlds, has been widely applied to simulate the virtual environment. People’s feeling is limited to visual perception when only computers are applied for simulations, since computers are limited to display visualization of data, while human senses include sight, smell, hearing, taste, touch and so on. Other devices can be applied, such as haptics, a device for sense of touch, to enhance the human perception in virtual environment. A good way to apply VR applications is t...
Part 1: Long and Short PapersInternational audienceThe choice of the interaction menu to use is an i...
This study proposes the interaction of third-person virtual reality (TPVR) to provide users with a n...
Virtual reality (VR) has invaded the public's awareness through a series of media articles that have...
Virtual Reality (VR) is more accessible than ever these days. While topics like performance, motion ...
New pop-up menu styles such as pie menus and marking menus have proven to be measurably faster and m...
Virtual Reality (VR) is a rapidly advancing scientific field which enables humans to experience envi...
New pop-up menu styles such as pie menus and marking menus have proven to be measurably faster and m...
Background. In recent years, Virtual Reality (VR) has emerged as an important technology in both com...
With the recent release of head-mounted displays for consumers, virtual reality experiences are more...
Virtual Reality (VR) has been around for more than fifty years but the technology hasn’t reached pra...
Since Virtual Environments (VE) have facilitated new dimensions of human-computer-interaction, many ...
The generation of geometric shapes called `geometric concept designs'via the multi-sensory user inte...
It is undeniably true that Virtual Reality (VR) has continuously been developed since 1800s and stil...
The term User Experience (UX) is commonly associated with interactive computer-based systems. Compan...
This chapter proposes a 3D hand input-based interface infrastructure to improve user experiences for...
Part 1: Long and Short PapersInternational audienceThe choice of the interaction menu to use is an i...
This study proposes the interaction of third-person virtual reality (TPVR) to provide users with a n...
Virtual reality (VR) has invaded the public's awareness through a series of media articles that have...
Virtual Reality (VR) is more accessible than ever these days. While topics like performance, motion ...
New pop-up menu styles such as pie menus and marking menus have proven to be measurably faster and m...
Virtual Reality (VR) is a rapidly advancing scientific field which enables humans to experience envi...
New pop-up menu styles such as pie menus and marking menus have proven to be measurably faster and m...
Background. In recent years, Virtual Reality (VR) has emerged as an important technology in both com...
With the recent release of head-mounted displays for consumers, virtual reality experiences are more...
Virtual Reality (VR) has been around for more than fifty years but the technology hasn’t reached pra...
Since Virtual Environments (VE) have facilitated new dimensions of human-computer-interaction, many ...
The generation of geometric shapes called `geometric concept designs'via the multi-sensory user inte...
It is undeniably true that Virtual Reality (VR) has continuously been developed since 1800s and stil...
The term User Experience (UX) is commonly associated with interactive computer-based systems. Compan...
This chapter proposes a 3D hand input-based interface infrastructure to improve user experiences for...
Part 1: Long and Short PapersInternational audienceThe choice of the interaction menu to use is an i...
This study proposes the interaction of third-person virtual reality (TPVR) to provide users with a n...
Virtual reality (VR) has invaded the public's awareness through a series of media articles that have...