In many board games and other abstract games, patterns have been used as features that can guide automated game-playing agents. Such patterns or features often represent particular configurations of pieces, empty positions, etc., which may be relevant for a game's strategies. Their use has been particularly prevalent in the game of Go, but also many other games used as benchmarks for AI research. In this paper, we formulate a design and efficient implementation of spatial state-action features for general games. These are patterns that can be trained to incentivise or disincentivise actions based on whether or not they match variables of the state in a local area around action variables. We provide extensive details on several design and im...
[EN]A General Game player is a computer program that can play games of which the rules are only know...
Abstract—We consider the move generation in a modern board game where the set of all the possible mo...
Abstract. Location-based games introduce an element that is missing in interactive console games: mo...
In many board games and other abstract games, patterns have been used as features that can guide aut...
Local, spatial state-action features can be used to effectively train linear policies from self-play...
For many years, Chess was the standard game to test new Artificial Intelligence (AI) algorithms for ...
Unlike traditional game playing, General Game Playing (GGP) is concerned with agents capable of play...
This work implements a solver for tactical goals in the game of Go (capturing stones, connecting gro...
Automatically analysing games is an important challenge for automated game design, general game play...
The goal of General Game Playing (GGP) is to develop a system, that is able to automatically play pr...
One of the core challenges considered in the field of artificial intelligence research is the develo...
AbstractThe chessmaps heuristic is a pattern-oriented approach to ordering moves for the game of che...
Strategy video games challenge AI agents with their combinatorial search space caused by complex gam...
Go is an ancient two player board game that has been played for several thousand years. Despite its ...
Approaches to computer game playing based on alpha-beta search of the tree of possible move sequence...
[EN]A General Game player is a computer program that can play games of which the rules are only know...
Abstract—We consider the move generation in a modern board game where the set of all the possible mo...
Abstract. Location-based games introduce an element that is missing in interactive console games: mo...
In many board games and other abstract games, patterns have been used as features that can guide aut...
Local, spatial state-action features can be used to effectively train linear policies from self-play...
For many years, Chess was the standard game to test new Artificial Intelligence (AI) algorithms for ...
Unlike traditional game playing, General Game Playing (GGP) is concerned with agents capable of play...
This work implements a solver for tactical goals in the game of Go (capturing stones, connecting gro...
Automatically analysing games is an important challenge for automated game design, general game play...
The goal of General Game Playing (GGP) is to develop a system, that is able to automatically play pr...
One of the core challenges considered in the field of artificial intelligence research is the develo...
AbstractThe chessmaps heuristic is a pattern-oriented approach to ordering moves for the game of che...
Strategy video games challenge AI agents with their combinatorial search space caused by complex gam...
Go is an ancient two player board game that has been played for several thousand years. Despite its ...
Approaches to computer game playing based on alpha-beta search of the tree of possible move sequence...
[EN]A General Game player is a computer program that can play games of which the rules are only know...
Abstract—We consider the move generation in a modern board game where the set of all the possible mo...
Abstract. Location-based games introduce an element that is missing in interactive console games: mo...