The goal of General Game Playing (GGP) is to develop a system, that is able to automatically play previously unseen games well, solely by being given the rules of the game. In contrast to traditional game playing programs, a general game player cannot be given game specific knowledge. Instead, the program has to discover this knowledge and use it for effectively playing the game well without human intervention. In this thesis, we present a such a program and general methods that solve a variety of knowledge discovery problems in GGP. Our main contributions are methods for the automatic construction of heuristic evaluation functions, the automated discovery of game structures, a system for proving properties of games, and symmetry detection ...
Abstract. In this paper, we propose algorithms to extract explicit con-cepts from general games and ...
A general game player is a system that can play previously unknown games just by being given their r...
Abstract. In this paper, we propose algorithms to extract explicit con-cepts from general games and ...
The goal of General Game Playing (GGP) is to develop a system, that is able to automatically play pr...
The goal of General Game Playing (GGP) is to develop a system, that is able to automatically play pr...
A general game player is a system that can play previously unknown games given nothing but their rul...
A general game player is a system that can play previously unknown games given nothing but their rul...
General game players are computer systems able to play strategy games based solely on formal game de...
AbstractA general game player is a system that can play previously unknown games given nothing but t...
While automated game playing systems like Deep Blue perform excellent within their domain, handling ...
AbstractA general game player is a system that can play previously unknown games given nothing but t...
Abstract — General Game Playing (GGP) aims at developing game playing agents that are able to play a...
General Game Playing (GGP) is the art of designing pro-grams that are capable of playing previously ...
Abstract. General Game Playing (GGP) aims at developing game play-ing agents that are able to play a...
The goal of General Game Playing (GGP) has been to develop computer programs that can perform well a...
Abstract. In this paper, we propose algorithms to extract explicit con-cepts from general games and ...
A general game player is a system that can play previously unknown games just by being given their r...
Abstract. In this paper, we propose algorithms to extract explicit con-cepts from general games and ...
The goal of General Game Playing (GGP) is to develop a system, that is able to automatically play pr...
The goal of General Game Playing (GGP) is to develop a system, that is able to automatically play pr...
A general game player is a system that can play previously unknown games given nothing but their rul...
A general game player is a system that can play previously unknown games given nothing but their rul...
General game players are computer systems able to play strategy games based solely on formal game de...
AbstractA general game player is a system that can play previously unknown games given nothing but t...
While automated game playing systems like Deep Blue perform excellent within their domain, handling ...
AbstractA general game player is a system that can play previously unknown games given nothing but t...
Abstract — General Game Playing (GGP) aims at developing game playing agents that are able to play a...
General Game Playing (GGP) is the art of designing pro-grams that are capable of playing previously ...
Abstract. General Game Playing (GGP) aims at developing game play-ing agents that are able to play a...
The goal of General Game Playing (GGP) has been to develop computer programs that can perform well a...
Abstract. In this paper, we propose algorithms to extract explicit con-cepts from general games and ...
A general game player is a system that can play previously unknown games just by being given their r...
Abstract. In this paper, we propose algorithms to extract explicit con-cepts from general games and ...