Local, spatial state-action features can be used to effectively train linear policies from self-play in a wide variety of board games. Such policies can play games directly, or be used to bias tree search agents. However, the resulting feature sets can be large, with a significant amount of overlap and redundancies between features. This is a problem for two reasons. Firstly, large feature sets can be computationally expensive, which reduces the playing strength of agents based on them. Secondly, redundancies and correlations between fea -tures impair the ability for humans to analyse, interpret, or understand tactics learned by the policies. We look towards decision trees for their ability to perform feature selection, and serve as interpr...
Unlike traditional game playing, General Game Playing (GGP) is concerned with agents capable of play...
In this paper we describe Learning Behavior Trees, an extension of the popular game AI scripting tec...
One of the core challenges considered in the field of artificial intelligence research is the develo...
Local, spatial state-action features can be used to effectively train linear policies from self-play...
In many board games and other abstract games, patterns have been used as features that can guide aut...
In many board games and other abstract games, patterns have been used as features that can guide aut...
In this paper we study the application of machine learning methods in complex computer games. A comb...
In recent years, state-of-the-art game-playing agents often involve policies that are trained in sel...
Recent Reinforcement Learning methods have combined function approximation and Monte Carlo Tree Sear...
This short paper describes an ongoing research project that requires the automated self-play learnin...
This paper presents and tests a new learning model of boundedly rational players interacting with na...
Expert Iteration (ExIt) is an effective framework for learning game-playing policies from self-play....
Publisher Copyright: IEEE Copyright: Copyright 2021 Elsevier B.V., All rights reserved.We consider l...
Strategy video games challenge AI agents with their combinatorial search space caused by complex gam...
For many years, Chess was the standard game to test new Artificial Intelligence (AI) algorithms for ...
Unlike traditional game playing, General Game Playing (GGP) is concerned with agents capable of play...
In this paper we describe Learning Behavior Trees, an extension of the popular game AI scripting tec...
One of the core challenges considered in the field of artificial intelligence research is the develo...
Local, spatial state-action features can be used to effectively train linear policies from self-play...
In many board games and other abstract games, patterns have been used as features that can guide aut...
In many board games and other abstract games, patterns have been used as features that can guide aut...
In this paper we study the application of machine learning methods in complex computer games. A comb...
In recent years, state-of-the-art game-playing agents often involve policies that are trained in sel...
Recent Reinforcement Learning methods have combined function approximation and Monte Carlo Tree Sear...
This short paper describes an ongoing research project that requires the automated self-play learnin...
This paper presents and tests a new learning model of boundedly rational players interacting with na...
Expert Iteration (ExIt) is an effective framework for learning game-playing policies from self-play....
Publisher Copyright: IEEE Copyright: Copyright 2021 Elsevier B.V., All rights reserved.We consider l...
Strategy video games challenge AI agents with their combinatorial search space caused by complex gam...
For many years, Chess was the standard game to test new Artificial Intelligence (AI) algorithms for ...
Unlike traditional game playing, General Game Playing (GGP) is concerned with agents capable of play...
In this paper we describe Learning Behavior Trees, an extension of the popular game AI scripting tec...
One of the core challenges considered in the field of artificial intelligence research is the develo...