First Person Shooters are among the most played computer videogames. They combine navigation, interaction and collaboration in3D virtual environments using simple input devices, i.e. mouseand keyboard. In this paper, we study the possibilities broughtby these games for musical interaction. We present the Couacs, acollaborative multiprocess instrument which relies on interactiontechniques used in FPS together with new techniques adding theexpressiveness required for musical interaction. In particular, theFaders For All game mode allows musicians to perform patternbased electronic compositions
This study contributes to practical discussions on the composition of dynamic music for video games ...
Interactive systems of today are designed for individual-based interactions, which have led to peopl...
There has been little written on the player experience of computer game sound and so the research co...
First Person Shooters are among the most played computer video games. They combine navigation, inter...
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. Ho...
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. Ho...
This thesis contributes to the field of Game Studies by presenting the hypothesis that the player(s)...
We describe a system for bidirectionally coupling the mu-sic and gameplay of digital games, so gamep...
The Physical Computing Ensemble was created in order to determine the viability of an approach to mu...
This study uses a combined method for the analysis of social interplay/interaction among users (or p...
In this paper we explore the concept of instruments which are played by more than one person, and pr...
The following study is concerned with how immersive experiences are constructed in first-person shoo...
We introduce and describe a new conceptual framework for the design and analysis of audio for immers...
We introduce and describe a new conceptual framework for the design and analysis of audio for immers...
The application of emergent behavior of multi-agent system to musical creation, such as controlling ...
This study contributes to practical discussions on the composition of dynamic music for video games ...
Interactive systems of today are designed for individual-based interactions, which have led to peopl...
There has been little written on the player experience of computer game sound and so the research co...
First Person Shooters are among the most played computer video games. They combine navigation, inter...
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. Ho...
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. Ho...
This thesis contributes to the field of Game Studies by presenting the hypothesis that the player(s)...
We describe a system for bidirectionally coupling the mu-sic and gameplay of digital games, so gamep...
The Physical Computing Ensemble was created in order to determine the viability of an approach to mu...
This study uses a combined method for the analysis of social interplay/interaction among users (or p...
In this paper we explore the concept of instruments which are played by more than one person, and pr...
The following study is concerned with how immersive experiences are constructed in first-person shoo...
We introduce and describe a new conceptual framework for the design and analysis of audio for immers...
We introduce and describe a new conceptual framework for the design and analysis of audio for immers...
The application of emergent behavior of multi-agent system to musical creation, such as controlling ...
This study contributes to practical discussions on the composition of dynamic music for video games ...
Interactive systems of today are designed for individual-based interactions, which have led to peopl...
There has been little written on the player experience of computer game sound and so the research co...