In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However, almost all of these games require custom hardware to be used as input devices, and these devices control only one or two similar instruments. In this paper we describe One Man Band, a prototype video game for musical expression that uses novel 3D spatial interaction techniques using accelerometer-based motion controllers. One Man Band provides users with 3D gestural interfaces to control both the timing and sound of the music played, with both single and collaborative player modes. We further investigate the ability to detect different musical gestures without explicit selection of mode, giving the user the ability to seamlessly transi...
In this paper, we describe a set of hardware and software tools for creating musical controllers wit...
First Person Shooters are among the most played computer videogames. They combine navigation, intera...
Wii Remote is the main controller for Nintendo\u27s Wii con- sole. Thanks to the use of acceleromete...
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. Ho...
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. Ho...
Many human-computer interfaces exist which allow users to interact with music software to create and...
This article presents a new gestural computer interface (3DGC = Three-Dimensional Gestural Controlle...
This paper presents “Scratch-Off”, a new musical multiplayer DJ game that has been designed for a mo...
Figure 1: (left) Computer model of virtual percussion instrument with controlling interface. (right)...
International audienceAs Virtual Reality headsets become accessible, more and more artistic applicat...
This project explores the creation of interactive music using the LEAP Motion sensor. The LEAP Motio...
International audienceThe power of interactive 3D graphics, immersive displays, and spatial interfac...
Gestural interfaces, which make use of physiological signals, hand / body postures or movements, hav...
A simple to use pointer interface in 2D for producing music is presented as a means for real-time pl...
International audienceIn this paper we propose a Spatial Augmented Reality interface for actuated ac...
In this paper, we describe a set of hardware and software tools for creating musical controllers wit...
First Person Shooters are among the most played computer videogames. They combine navigation, intera...
Wii Remote is the main controller for Nintendo\u27s Wii con- sole. Thanks to the use of acceleromete...
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. Ho...
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. Ho...
Many human-computer interfaces exist which allow users to interact with music software to create and...
This article presents a new gestural computer interface (3DGC = Three-Dimensional Gestural Controlle...
This paper presents “Scratch-Off”, a new musical multiplayer DJ game that has been designed for a mo...
Figure 1: (left) Computer model of virtual percussion instrument with controlling interface. (right)...
International audienceAs Virtual Reality headsets become accessible, more and more artistic applicat...
This project explores the creation of interactive music using the LEAP Motion sensor. The LEAP Motio...
International audienceThe power of interactive 3D graphics, immersive displays, and spatial interfac...
Gestural interfaces, which make use of physiological signals, hand / body postures or movements, hav...
A simple to use pointer interface in 2D for producing music is presented as a means for real-time pl...
International audienceIn this paper we propose a Spatial Augmented Reality interface for actuated ac...
In this paper, we describe a set of hardware and software tools for creating musical controllers wit...
First Person Shooters are among the most played computer videogames. They combine navigation, intera...
Wii Remote is the main controller for Nintendo\u27s Wii con- sole. Thanks to the use of acceleromete...