First Person Shooters are among the most played computer video games. They combine navigation, interaction and collaboration in 3D virtual environments using simple input devices, i.e. mouse and keyboard. In this paper, we study the possibilities brought by these games for musical interaction. We present the Couacs, a collaborative multiprocess instrument which relies on interaction techniques used in FPS together with new techniques adding the expressiveness required for musical interaction. In particular, the Faders For All game mode allows musicians to perform pattern-based electronic compositions
Due to video game controls great presence in popular culture and its ease of access, even people who...
This article presents practice-based research exploring the interplay of real-time music creation an...
The application of emergent behavior of multi-agent system to musical creation, such as controlling ...
First Person Shooters are among the most played computer videogames. They combine navigation, intera...
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. Ho...
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. Ho...
In this paper we explore the concept of instruments which are played by more than one person, and pr...
This thesis contributes to the field of Game Studies by presenting the hypothesis that the player(s)...
The Physical Computing Ensemble was created in order to determine the viability of an approach to mu...
This study uses a combined method for the analysis of social interplay/interaction among users (or p...
Interactive systems of today are designed for individual-based interactions, which have led to peopl...
We describe a system for bidirectionally coupling the mu-sic and gameplay of digital games, so gamep...
The following study is concerned with how immersive experiences are constructed in first-person shoo...
In the present paper, ToneInk, a prototype of a music-based play scenario that investigates player c...
In the present paper, ToneInk, a prototype of a music based play scenario that investigates player c...
Due to video game controls great presence in popular culture and its ease of access, even people who...
This article presents practice-based research exploring the interplay of real-time music creation an...
The application of emergent behavior of multi-agent system to musical creation, such as controlling ...
First Person Shooters are among the most played computer videogames. They combine navigation, intera...
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. Ho...
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. Ho...
In this paper we explore the concept of instruments which are played by more than one person, and pr...
This thesis contributes to the field of Game Studies by presenting the hypothesis that the player(s)...
The Physical Computing Ensemble was created in order to determine the viability of an approach to mu...
This study uses a combined method for the analysis of social interplay/interaction among users (or p...
Interactive systems of today are designed for individual-based interactions, which have led to peopl...
We describe a system for bidirectionally coupling the mu-sic and gameplay of digital games, so gamep...
The following study is concerned with how immersive experiences are constructed in first-person shoo...
In the present paper, ToneInk, a prototype of a music-based play scenario that investigates player c...
In the present paper, ToneInk, a prototype of a music based play scenario that investigates player c...
Due to video game controls great presence in popular culture and its ease of access, even people who...
This article presents practice-based research exploring the interplay of real-time music creation an...
The application of emergent behavior of multi-agent system to musical creation, such as controlling ...