This study uses a combined method for the analysis of social interplay/interaction among users (or players) in a multimodal interaction and musical performance situation. The combined method consists of a) realtime interface data analysis for the description and interpretation of player actions detected by the system and b) video analysis used to describe and interpret the interaction situation and the context in which the social interplay takes place. This combined method is used in an iterative process, where the design of interactive games with musical-sonic feedback is improved according to newly discovered understandings and interpretations of joint user action. For example: How do two people play together if they play music with a pen...
This thesis explores the effect of design constraints on the interaction between musicians in collab...
We introduce and review recent research in Music and Human Computer Interaction, also known as Music...
This thesis explores the possibility of creating new interactions in mobile music games. It begins w...
This paper presents an approach to the analysis of social interplay among users in a multimodal inte...
There is little evaluation of musical tabletops for music performance, and current approaches tend t...
In a design and working prototype of a shared music interface eleven teams of two people were to col...
In this paper a collaborative music game for two pen tablets is studied in order to see how two peop...
Interactive systems of today are designed for individual-based interactions, which have led to peopl...
This paper will describe the multi-user interactive music system known as the Jam-O-Drum developed a...
This paper presents the results of user interaction with two explorative music environments (sound s...
In the present paper, ToneInk, a prototype of a music-based play scenario that investigates player c...
In the present paper, ToneInk, a prototype of a music based play scenario that investigates player c...
Music offers an excellent domain in which advanced forms of non-verbal communication can be explored...
New technologies have led to the design of exciting interfaces for collaborative music making. Howev...
https://aimc2023.pubpub.org/pub/iw6cot8n This paper presents early development of a novel method of...
This thesis explores the effect of design constraints on the interaction between musicians in collab...
We introduce and review recent research in Music and Human Computer Interaction, also known as Music...
This thesis explores the possibility of creating new interactions in mobile music games. It begins w...
This paper presents an approach to the analysis of social interplay among users in a multimodal inte...
There is little evaluation of musical tabletops for music performance, and current approaches tend t...
In a design and working prototype of a shared music interface eleven teams of two people were to col...
In this paper a collaborative music game for two pen tablets is studied in order to see how two peop...
Interactive systems of today are designed for individual-based interactions, which have led to peopl...
This paper will describe the multi-user interactive music system known as the Jam-O-Drum developed a...
This paper presents the results of user interaction with two explorative music environments (sound s...
In the present paper, ToneInk, a prototype of a music-based play scenario that investigates player c...
In the present paper, ToneInk, a prototype of a music based play scenario that investigates player c...
Music offers an excellent domain in which advanced forms of non-verbal communication can be explored...
New technologies have led to the design of exciting interfaces for collaborative music making. Howev...
https://aimc2023.pubpub.org/pub/iw6cot8n This paper presents early development of a novel method of...
This thesis explores the effect of design constraints on the interaction between musicians in collab...
We introduce and review recent research in Music and Human Computer Interaction, also known as Music...
This thesis explores the possibility of creating new interactions in mobile music games. It begins w...