The purpose of the research is to analyze existing game engines and study the possibilities of developing and implementing a game engine based on physical processes using a new approach that will expand the capabilities of game environment modelling. The research methods are based on the implementation of general scientific and specific methods, including analysis, synthesis, comparison, analogy and modelling, system-structural analysis, methods of theoretical systematization and generalization of results, and scientific modelling, which allowed for a meaningful analysis of the subject matter. Scientific novelty. A new approach to the creation of a game engine based on physical processes, which uses algorithms for calculating collisions a...