Multi-touch technologies have been increasingly popular from past to now. The reasons to its popularity are primarily due to the comfort on our fingers and also simultaneous multi-inputs. It is offered in a wide variety of software and game applications. These advantages are also seen in many different types of hardware such as handheld devices and tabletop displays that have built-in multi-touch system. The physics engine is a computer software that provides simulation of physical systems such as collision detection and rigid body. It acts as a game library for game developers. The physics engine is considered to be quite popular as it is clearly seen to be included in almost every game engine such as unreal engine.Bachelor of ...
The main goal of this thesis is to create software which would allow a user to simulate and study ph...
A prototype multimodal tablet application for learning the physics of motion has been developed test...
The thesis is concerned with modern game engines, focusing on physical simulation and particle syste...
As touch devices become more and more popular, touch interaction has become a popular study area. In...
The purpose of the research is to analyze existing game engines and study the possibilities of devel...
Commercial computer games contain “physics engine” components, responsible for providing realistic i...
Physics engine adds physics concepts and systems into video games and movies to enhance their realis...
In a first course to classical mechanics elementary physical processes like elastic two-body collisi...
Game physics has been around since the first game were created around thirty years ago, it was first...
Over the past decade, physics-based simulation has become a key enabling technology for variety of a...
In this article we give an introductory overview of the struc-ture of real-time physics engines and ...
This survey paper introduces engineering educators to a subfield of computer graphics called physica...
Availability of commodity physics engines such as PhysX's nVidia has significantly reduced the effor...
Creating realistic motion that appears physically accurate in animation software can be a difficult ...
Multimodal simulations augment the presentation of abstract concepts facilitating theoretical models...
The main goal of this thesis is to create software which would allow a user to simulate and study ph...
A prototype multimodal tablet application for learning the physics of motion has been developed test...
The thesis is concerned with modern game engines, focusing on physical simulation and particle syste...
As touch devices become more and more popular, touch interaction has become a popular study area. In...
The purpose of the research is to analyze existing game engines and study the possibilities of devel...
Commercial computer games contain “physics engine” components, responsible for providing realistic i...
Physics engine adds physics concepts and systems into video games and movies to enhance their realis...
In a first course to classical mechanics elementary physical processes like elastic two-body collisi...
Game physics has been around since the first game were created around thirty years ago, it was first...
Over the past decade, physics-based simulation has become a key enabling technology for variety of a...
In this article we give an introductory overview of the struc-ture of real-time physics engines and ...
This survey paper introduces engineering educators to a subfield of computer graphics called physica...
Availability of commodity physics engines such as PhysX's nVidia has significantly reduced the effor...
Creating realistic motion that appears physically accurate in animation software can be a difficult ...
Multimodal simulations augment the presentation of abstract concepts facilitating theoretical models...
The main goal of this thesis is to create software which would allow a user to simulate and study ph...
A prototype multimodal tablet application for learning the physics of motion has been developed test...
The thesis is concerned with modern game engines, focusing on physical simulation and particle syste...