Availability of commodity physics engines such as PhysX's nVidia has significantly reduced the effort required for developing interactive applications concerning the simulation of the physical world. However, it becomes a problem when force feedback is needed since the addition of haptic rendering into these applications is non-trivial. The issues include the high haptic update rate and the inaccessibility of force data in the physics engine. In the paper, we tackle the first issue by mediating the update-rate disparity between haptic rendering and other processes by data buffering, and the second issue by calculating the force feedback indirectly using the engine's collision geometry data. The major benefit of these techniques is that they...
Kinesthetic haptic applications deliver graphics, sound and force feedback to enable the human opera...
Supervised by Mandayam A. Srinivasan.Also issued as Thesis (Ph.D.)--Massachusetts Institute of Techn...
This paper describes our efforts in bringing haptics closer to current dynamic virtual environments ...
Haptic feedback plays an important role to further enhance the level of realism of virtual environme...
Haptic feedback plays an important role to further enhance the level of realism of virtual environme...
Computer Graphics technologies have developed considerably over the past decades. Realistic virtual ...
Introduction Force (haptic) feedback devices (FFD) form an important field of research in virtual r...
The lack of force feedback in visual-only simulations may seriously hamper user proprioception, effe...
Haptics refers to the science of perception and manipulation of objects in virtual environments. Its...
This paper addresses the implementation of complex multiple degree of freedom virtual environments f...
Haptic algorithms compute forces from a virtual scene that are displayed via haptic interfaces to hu...
use other machine(s) for the rest of the virtual environment tasks (simulation, high-performance gra...
This PhD thesis studies haptic rendering algorithms that create the sense of touch in interactive vi...
This paper investigates the use of force control for improving haptic force feedback used in virtual...
Haptic rendering has been developing for decades with different rendering approaches and many factor...
Kinesthetic haptic applications deliver graphics, sound and force feedback to enable the human opera...
Supervised by Mandayam A. Srinivasan.Also issued as Thesis (Ph.D.)--Massachusetts Institute of Techn...
This paper describes our efforts in bringing haptics closer to current dynamic virtual environments ...
Haptic feedback plays an important role to further enhance the level of realism of virtual environme...
Haptic feedback plays an important role to further enhance the level of realism of virtual environme...
Computer Graphics technologies have developed considerably over the past decades. Realistic virtual ...
Introduction Force (haptic) feedback devices (FFD) form an important field of research in virtual r...
The lack of force feedback in visual-only simulations may seriously hamper user proprioception, effe...
Haptics refers to the science of perception and manipulation of objects in virtual environments. Its...
This paper addresses the implementation of complex multiple degree of freedom virtual environments f...
Haptic algorithms compute forces from a virtual scene that are displayed via haptic interfaces to hu...
use other machine(s) for the rest of the virtual environment tasks (simulation, high-performance gra...
This PhD thesis studies haptic rendering algorithms that create the sense of touch in interactive vi...
This paper investigates the use of force control for improving haptic force feedback used in virtual...
Haptic rendering has been developing for decades with different rendering approaches and many factor...
Kinesthetic haptic applications deliver graphics, sound and force feedback to enable the human opera...
Supervised by Mandayam A. Srinivasan.Also issued as Thesis (Ph.D.)--Massachusetts Institute of Techn...
This paper describes our efforts in bringing haptics closer to current dynamic virtual environments ...