In a first course to classical mechanics elementary physical processes like elastic two-body collisions, the mass-spring model, or the gravitational two-body problem are discussed in detail. The continuation to many-body systems, however, is defered to graduate courses although the underlying equations of motion are essentially the same and although there is a strong motivation for high-school students in particular because of the use of particle systems in computer games. The missing link between the simple and the more complex problem is a basic introduction to solve the equations of motion numerically which could be illustrated, however, by means of the Euler method. The many-particle physics simulation package MPPhys offers a platform t...
A number of techniques were used to elicit 16–17 yr old physics students' understanding of collision...
Apart from an introductory chapter giving a brief summary of Newtonian and Lagrangian mechanics, thi...
A teaching sequence based on computer simulations of historical physics experiments is presented. In...
Multi-touch technologies have been increasingly popular from past to now. The reasons to its popular...
The simulation of liquids is one of the first applications ever performed on a computer. The basic i...
The n -body problem simulator predicts the motion of celestial bodies by numerically integrating the...
The field study1 evaluated the effects of computer-based modelling on learning mechanics: Does the u...
The presented work deals with the issue of particles. It aims to offer a system for particle creatio...
The diploma work is about computer tools used in physics classes and their role in teaching natural ...
The paper describes an interactive graphics package for teaching and learning collision phenomena wh...
Now in its third edition, this book teaches physical concepts using computer simulations. The text i...
The aim of this thesis was to explore the design of interactive computer learning environments. Th...
Using numerical methods to simulate Newtonian mechanics in video games An exploration into the physi...
In the present work I concern myself with the development of Particle systems library independent on...
Particle simulations in real-time become reality only a few years before, when in computer science o...
A number of techniques were used to elicit 16–17 yr old physics students' understanding of collision...
Apart from an introductory chapter giving a brief summary of Newtonian and Lagrangian mechanics, thi...
A teaching sequence based on computer simulations of historical physics experiments is presented. In...
Multi-touch technologies have been increasingly popular from past to now. The reasons to its popular...
The simulation of liquids is one of the first applications ever performed on a computer. The basic i...
The n -body problem simulator predicts the motion of celestial bodies by numerically integrating the...
The field study1 evaluated the effects of computer-based modelling on learning mechanics: Does the u...
The presented work deals with the issue of particles. It aims to offer a system for particle creatio...
The diploma work is about computer tools used in physics classes and their role in teaching natural ...
The paper describes an interactive graphics package for teaching and learning collision phenomena wh...
Now in its third edition, this book teaches physical concepts using computer simulations. The text i...
The aim of this thesis was to explore the design of interactive computer learning environments. Th...
Using numerical methods to simulate Newtonian mechanics in video games An exploration into the physi...
In the present work I concern myself with the development of Particle systems library independent on...
Particle simulations in real-time become reality only a few years before, when in computer science o...
A number of techniques were used to elicit 16–17 yr old physics students' understanding of collision...
Apart from an introductory chapter giving a brief summary of Newtonian and Lagrangian mechanics, thi...
A teaching sequence based on computer simulations of historical physics experiments is presented. In...