The traditional discrete element method (DEM) uses clumps to approximate realistic particles, which is computationally demanding when simulating many particles. In this paper, the Bullet physics engine is applied as an alternative to simulate realistic particles. Bullet was originally developed for computer games to simulate physical and mechanical processes that occur in the real world to produce realistic game experiences. Physics engines integrate a variety of techniques to simulate complex physical processes in games, such as rigid bodies (e.g., rocks, and soil particles), soft bodies (e.g., clothes), and their interactions. Therefore, physics engines have the capabilities to simulate realistic particles. This paper integrates three-dim...
Discrete element models can be widely applied in simulation of many types of physical systems includ...
This thesis focuses on the creation of a physics simulator of rigid body mechanics. The reader is fa...
We introduce a particle-based simulation method for granular material in interactive frame rates. We...
The traditional discrete element method (DEM) uses clumps to approximate realistic particles, which ...
A physics engine is computer software which provides a simulation of certain physical systems, such ...
This study focuses on the possible uses of physics engines, and more specifically the Bullet physics...
A physics engine is a software library used in the film and computer games industries to realistical...
The purpose of the research is to analyze existing game engines and study the possibilities of devel...
Bullet example files, from basic to complex ones with mechanical/geotechnical perspective. The repos...
This study focuses on the possible uses of physics engines, and more specifically the Bullet physics...
AbstractMeshless particle methods, a group of simulation approaches that gains attention in the rece...
In computer graphics, particle systems are a collection of graphical objects or particles, often ref...
The object of this thesis was to study particle based simulations in 3D and how they can be applied ...
This bachelory thesis describes the design and the implementation of a 3D computer game with particl...
Realistic interaction between rigid-, deformable- and liquid-bodies can add an substantial realism i...
Discrete element models can be widely applied in simulation of many types of physical systems includ...
This thesis focuses on the creation of a physics simulator of rigid body mechanics. The reader is fa...
We introduce a particle-based simulation method for granular material in interactive frame rates. We...
The traditional discrete element method (DEM) uses clumps to approximate realistic particles, which ...
A physics engine is computer software which provides a simulation of certain physical systems, such ...
This study focuses on the possible uses of physics engines, and more specifically the Bullet physics...
A physics engine is a software library used in the film and computer games industries to realistical...
The purpose of the research is to analyze existing game engines and study the possibilities of devel...
Bullet example files, from basic to complex ones with mechanical/geotechnical perspective. The repos...
This study focuses on the possible uses of physics engines, and more specifically the Bullet physics...
AbstractMeshless particle methods, a group of simulation approaches that gains attention in the rece...
In computer graphics, particle systems are a collection of graphical objects or particles, often ref...
The object of this thesis was to study particle based simulations in 3D and how they can be applied ...
This bachelory thesis describes the design and the implementation of a 3D computer game with particl...
Realistic interaction between rigid-, deformable- and liquid-bodies can add an substantial realism i...
Discrete element models can be widely applied in simulation of many types of physical systems includ...
This thesis focuses on the creation of a physics simulator of rigid body mechanics. The reader is fa...
We introduce a particle-based simulation method for granular material in interactive frame rates. We...