Game physics has been around since the first game were created around thirty years ago, it was first developed from sparks fireworks, ballistics of bullets to a physical simulation of human skeleton in most recent years. With its rapid development, game physics expanded its usage from virtual game into various tasks in numerous areas. The thesis tests usage and reliability of the game physics into mobile machine simulation. It compares machine simulation in Matlab, as traditional programming approach, with the result in Blender game engine, a 3D application integrated with game physics. The process of developing dynamic behaviors in game physics is separated into several main steps: importing of ready-made model, setting up of physical prop...
This work was carried out at the Mechanics and Design Department of Tampere University of Technology...
Android is the fastest growing and best selling operating system for mobile devices. This paper brie...
The purpose of this thesis was to serve as an introduction and overview of video game animation; how...
Game physics has been around since the first game were created around thirty years ago, it was first...
Game physics has been around since the first game were created around thirty years ago, it was first...
The purpose of the research is to analyze existing game engines and study the possibilities of devel...
The thesis is concerned with modern game engines, focusing on physical simulation and particle syste...
This thesis focuses on the creation of a physics simulator of rigid body mechanics. The reader is fa...
<p>This article presents an uncomplicated compact introduction to the practical mechanics of physics...
""Game Physics, 2nd Edition"" provides clear descriptions of the mathematics and algorithms needed t...
In the presented work I discuss possible options of implementing a physical simulation that can be r...
In the presented work I discuss possible options of implementing a physical simulation that can be r...
Physical simulation in mobile applications is, for the most part, non-existent; with the exception o...
This bachelory thesis describes the design and the implementation of a 3D computer game with particl...
This work was carried out at the Mechanics and Design Department of Tampere University of Technology...
This work was carried out at the Mechanics and Design Department of Tampere University of Technology...
Android is the fastest growing and best selling operating system for mobile devices. This paper brie...
The purpose of this thesis was to serve as an introduction and overview of video game animation; how...
Game physics has been around since the first game were created around thirty years ago, it was first...
Game physics has been around since the first game were created around thirty years ago, it was first...
The purpose of the research is to analyze existing game engines and study the possibilities of devel...
The thesis is concerned with modern game engines, focusing on physical simulation and particle syste...
This thesis focuses on the creation of a physics simulator of rigid body mechanics. The reader is fa...
<p>This article presents an uncomplicated compact introduction to the practical mechanics of physics...
""Game Physics, 2nd Edition"" provides clear descriptions of the mathematics and algorithms needed t...
In the presented work I discuss possible options of implementing a physical simulation that can be r...
In the presented work I discuss possible options of implementing a physical simulation that can be r...
Physical simulation in mobile applications is, for the most part, non-existent; with the exception o...
This bachelory thesis describes the design and the implementation of a 3D computer game with particl...
This work was carried out at the Mechanics and Design Department of Tampere University of Technology...
This work was carried out at the Mechanics and Design Department of Tampere University of Technology...
Android is the fastest growing and best selling operating system for mobile devices. This paper brie...
The purpose of this thesis was to serve as an introduction and overview of video game animation; how...