This deliverable describes the representation, archiving and provision of object-based audio. It builds on D4.1, which describes the requirements, and D4.2, which describes the selected and used formats. This deliverable describes the implementation experience gained during the project, especially for the Audio Definition Model and the metadata formats for non-linear reproduction. This deliverable also serves as a documentation of milestone MS4.3 “Final implementation and documentation of formats for representation, archiving and provision of object-based audio” which has been achieved on 31/01/18
Object-based media is a revolutionary approach for creating and deploying interactive, personalised,...
Object-based media is a revolutionary approach for creating and deploying interactive, personalised,...
Increasingly data archives are confronting new kinds of media. Qualitative data is traditionally ca...
This deliverable describes the progress on representation, archiving and provision of object-based a...
This deliverable describes the requirements for representation, archiving and provision of object-ba...
For object-based audio, an appropriate definition of metadata is needed to ensure flexible playback ...
For object-based audio an appropriate definition of metadata is needed to ensure flexible playback i...
This deliverable gives an overview of the work done within Task T3.1 (Capturing) of the ORPHEUS proj...
Object-based audio is an emerging paradigm for representing audio content. However, the limited avai...
Software tools for the S3A project, and data corresponding to the article "An Audio-Visual System fo...
Object-based audio is an emerging representation for audio content, where content is represented in ...
Object-based media is a revolutionary approach for creating and deploying interactive, personalised,...
This engineering brief reports on the production of 3 object-based audio drama scenes, commissioned ...
This document discusses methods for the representation of reverberation in object-based broadcast an...
This engineering brief reports on the production of 3 object-based audio drama scenes, commissioned ...
Object-based media is a revolutionary approach for creating and deploying interactive, personalised,...
Object-based media is a revolutionary approach for creating and deploying interactive, personalised,...
Increasingly data archives are confronting new kinds of media. Qualitative data is traditionally ca...
This deliverable describes the progress on representation, archiving and provision of object-based a...
This deliverable describes the requirements for representation, archiving and provision of object-ba...
For object-based audio, an appropriate definition of metadata is needed to ensure flexible playback ...
For object-based audio an appropriate definition of metadata is needed to ensure flexible playback i...
This deliverable gives an overview of the work done within Task T3.1 (Capturing) of the ORPHEUS proj...
Object-based audio is an emerging paradigm for representing audio content. However, the limited avai...
Software tools for the S3A project, and data corresponding to the article "An Audio-Visual System fo...
Object-based audio is an emerging representation for audio content, where content is represented in ...
Object-based media is a revolutionary approach for creating and deploying interactive, personalised,...
This engineering brief reports on the production of 3 object-based audio drama scenes, commissioned ...
This document discusses methods for the representation of reverberation in object-based broadcast an...
This engineering brief reports on the production of 3 object-based audio drama scenes, commissioned ...
Object-based media is a revolutionary approach for creating and deploying interactive, personalised,...
Object-based media is a revolutionary approach for creating and deploying interactive, personalised,...
Increasingly data archives are confronting new kinds of media. Qualitative data is traditionally ca...