This engineering brief reports on the production of 3 object-based audio drama scenes, commissioned as part of the S3A project. 3D reproduction and an object-based workflow were considered and implemented from the initial script commissioning through to the final mix of the scenes. The scenes are being made available as Broadcast Wave Format files containing all objects as separate tracks and all metadata necessary to render the scenes as an XML chunk in the header conforming to the Audio Definition Model specification (Recommendation ITU-R BS.2076). It is hoped that these scenes will find use in perceptual experiments and in the testing of 3D audio systems. The scenes are available via the following link: http://dx.doi.org/10.17866/rd.salf...
Object-based audio is an emerging representation for audio content, where content is represented in ...
For object-based audio, an appropriate definition of metadata is needed to ensure flexible playback ...
International audienceA gradual transition from channel-based to object-based audio can currently be...
This engineering brief reports on the production of 3 object-based audio drama scenes, commissioned ...
This zip archive contains 3 object-based audio drama scenes produced as part of the S3A project. The...
Object-based audio is an emerging paradigm for representing audio content. However, the limited avai...
Software tools for the S3A project, and data corresponding to the article "An Audio-Visual System fo...
Object-based audio systems have been getting more attention in the recent years. The object-based ap...
To date, object-based spatial audio has been subject to much research, and a few production tools ha...
This entry contains object-based audio meta-data to generate the mixes published at http://dx.doi.or...
This file is an object-based audio recording of "The Mermaid's Tears" - an interactive and immersive...
This deliverable gives an overview of the work done within Task T3.1 (Capturing) of the ORPHEUS proj...
Dataset containing Object-based versions and rendered out MDO loudspeaker feeds of two programme ite...
For object-based audio an appropriate definition of metadata is needed to ensure flexible playback i...
This deliverable describes the representation, archiving and provision of object-based audio. It bui...
Object-based audio is an emerging representation for audio content, where content is represented in ...
For object-based audio, an appropriate definition of metadata is needed to ensure flexible playback ...
International audienceA gradual transition from channel-based to object-based audio can currently be...
This engineering brief reports on the production of 3 object-based audio drama scenes, commissioned ...
This zip archive contains 3 object-based audio drama scenes produced as part of the S3A project. The...
Object-based audio is an emerging paradigm for representing audio content. However, the limited avai...
Software tools for the S3A project, and data corresponding to the article "An Audio-Visual System fo...
Object-based audio systems have been getting more attention in the recent years. The object-based ap...
To date, object-based spatial audio has been subject to much research, and a few production tools ha...
This entry contains object-based audio meta-data to generate the mixes published at http://dx.doi.or...
This file is an object-based audio recording of "The Mermaid's Tears" - an interactive and immersive...
This deliverable gives an overview of the work done within Task T3.1 (Capturing) of the ORPHEUS proj...
Dataset containing Object-based versions and rendered out MDO loudspeaker feeds of two programme ite...
For object-based audio an appropriate definition of metadata is needed to ensure flexible playback i...
This deliverable describes the representation, archiving and provision of object-based audio. It bui...
Object-based audio is an emerging representation for audio content, where content is represented in ...
For object-based audio, an appropriate definition of metadata is needed to ensure flexible playback ...
International audienceA gradual transition from channel-based to object-based audio can currently be...