This document discusses methods for the representation of reverberation in object-based broadcast and also partly describes an example implementation
Dataset containing Object-based versions and rendered out MDO loudspeaker feeds of two programme ite...
This work deals with object-based sound. There is a description of the difference between channel-ba...
International audienceA gradual transition from channel-based to object-based audio can currently be...
Object-based audio is gaining momentum as a means for future audio productions to be format-agnostic...
Object-based audio is gaining momentum as a means for future audio content to be more immersive, int...
Recent work on a reverberant spatial audio object (RSAO) encoded spatial room impulse responses (RIR...
Object-based audio is gaining momentum as a means for future audio content to be more immersive, int...
Demand for spatially accurate high-quality sound reproduction in the audio entertainment industry is...
This deliverable describes the representation, archiving and provision of object-based audio. It bui...
Object-based spatial audio is an approach for interactive three-dimensional audio reproduction. This...
There are several fundamental signal processing software blocks in the ORPHEUS object-based broadcas...
Object-based audio is an emerging paradigm for representing audio content. However, the limited avai...
For object-based audio, an appropriate definition of metadata is needed to ensure flexible playback ...
Abstract: The paper presents the digital implementation of signal processing algorithms that simulat...
In this paper we present our approach to extend X3D with audio effects like reverberation, echo or d...
Dataset containing Object-based versions and rendered out MDO loudspeaker feeds of two programme ite...
This work deals with object-based sound. There is a description of the difference between channel-ba...
International audienceA gradual transition from channel-based to object-based audio can currently be...
Object-based audio is gaining momentum as a means for future audio productions to be format-agnostic...
Object-based audio is gaining momentum as a means for future audio content to be more immersive, int...
Recent work on a reverberant spatial audio object (RSAO) encoded spatial room impulse responses (RIR...
Object-based audio is gaining momentum as a means for future audio content to be more immersive, int...
Demand for spatially accurate high-quality sound reproduction in the audio entertainment industry is...
This deliverable describes the representation, archiving and provision of object-based audio. It bui...
Object-based spatial audio is an approach for interactive three-dimensional audio reproduction. This...
There are several fundamental signal processing software blocks in the ORPHEUS object-based broadcas...
Object-based audio is an emerging paradigm for representing audio content. However, the limited avai...
For object-based audio, an appropriate definition of metadata is needed to ensure flexible playback ...
Abstract: The paper presents the digital implementation of signal processing algorithms that simulat...
In this paper we present our approach to extend X3D with audio effects like reverberation, echo or d...
Dataset containing Object-based versions and rendered out MDO loudspeaker feeds of two programme ite...
This work deals with object-based sound. There is a description of the difference between channel-ba...
International audienceA gradual transition from channel-based to object-based audio can currently be...