In video game development, creating maps, enemies, and many other elements of game levels is one of the important process. In order to improve players' game experiences, game designers need to understand players' behavioral tendencies and create levels accordingly. Among various components of levels, this paper targets mazes and presents an automatic maze generation method with considering difficulty based on human players' tendencies. We first investigate the tendencies using supervised learning and create a test player considering human-likeness by using the tendencies. The test player simulates human players' behaviors when playing mazes and judges difficulty according to the simulation results. Maze evaluation results of subject experim...
Generating immersive game content is one of the ultimate goals for a game designer. This goal can be...
In this paper, we show that personalized levels can be auto- matically generated for platform games....
The labyrinth game is a simple yet challenging platform, not only for humans but also for control al...
Maze running games represent a popular genre of video games and the automated designof playable maze...
A balanced game provides a satisfying level of challenge. This can be done using traditional game pr...
viii, 123 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577M COMP 2008 ChiuIt is the re...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
People affected by cognitive impairments, such as Parkinson’s disease, can be monitored and stimulat...
This paper investigates the relationship between level design parameters of platform games, individu...
Serious games based on video mazes can be easily and effectively applied for learning purposes with ...
As video games continue to become larger, more complex, and more costly to produce, research into me...
The recent interest in procedural content generation for video games has created the need to establi...
This thesis presents an approach to automatic video game level design consisting of a novel computat...
Context. Procedural content generation (PCG) refers to algorithmical creation of game content (e.g. ...
Generating immersive game content is one of the ultimate goals for a game designer. This goal can be...
In this paper, we show that personalized levels can be auto- matically generated for platform games....
The labyrinth game is a simple yet challenging platform, not only for humans but also for control al...
Maze running games represent a popular genre of video games and the automated designof playable maze...
A balanced game provides a satisfying level of challenge. This can be done using traditional game pr...
viii, 123 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577M COMP 2008 ChiuIt is the re...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
People affected by cognitive impairments, such as Parkinson’s disease, can be monitored and stimulat...
This paper investigates the relationship between level design parameters of platform games, individu...
Serious games based on video mazes can be easily and effectively applied for learning purposes with ...
As video games continue to become larger, more complex, and more costly to produce, research into me...
The recent interest in procedural content generation for video games has created the need to establi...
This thesis presents an approach to automatic video game level design consisting of a novel computat...
Context. Procedural content generation (PCG) refers to algorithmical creation of game content (e.g. ...
Generating immersive game content is one of the ultimate goals for a game designer. This goal can be...
In this paper, we show that personalized levels can be auto- matically generated for platform games....
The labyrinth game is a simple yet challenging platform, not only for humans but also for control al...