In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces of gameplay. An important ingredient of video games is to challenge players by providing them with tasks of appropriate and increasing difficulty. How this difficulty should be chosen and increase over time strongly depends on the ability, experience, perception and learning curve of each individual player. It is a subjective parameter that is very difficult to set. Wrong choices can easily lead to players stopping to play the game as they get bored (if underburdened) or frustrated (if overburdened). An ideal game should be able to adjust its difficulty dynamicall...
The balance between player competence and the challenge presented by a task has been acknowledged as...
As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artific...
Difficulty in video games is an essential factor for a game to be considered engaging and is directl...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
Balancing video game difficulty is a constant struggle to keeping the game challenging to maintain p...
© 2019 Association for Computing Machinery. Providing a challenging Artificial Intelligent opponent ...
Motivated by applications in electronic games as well as teaching systems, we investigate the proble...
One of the challenges that a computer game developer faces when creating a new game is getting the d...
Motivated by applications in electronic games as well as teaching systems, we investigate the proble...
Computer games are frustrating if they are too difficult, but boring if they are too easy. This thes...
© 2017 IEEE. Maintaining player immersion is a crucial step in making an enjoyable video game. One a...
Computer games are frustrating if they are too difficult, but boring if they are too easy. This thes...
For many video game developers, designing an adversary or adversarial environment that is engaging b...
Maintaining player immersion is a crucial step in making an enjoyable video game. One aspect of play...
New developments in machine learning techniques have created opportunities for the Human-Computer In...
The balance between player competence and the challenge presented by a task has been acknowledged as...
As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artific...
Difficulty in video games is an essential factor for a game to be considered engaging and is directl...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
Balancing video game difficulty is a constant struggle to keeping the game challenging to maintain p...
© 2019 Association for Computing Machinery. Providing a challenging Artificial Intelligent opponent ...
Motivated by applications in electronic games as well as teaching systems, we investigate the proble...
One of the challenges that a computer game developer faces when creating a new game is getting the d...
Motivated by applications in electronic games as well as teaching systems, we investigate the proble...
Computer games are frustrating if they are too difficult, but boring if they are too easy. This thes...
© 2017 IEEE. Maintaining player immersion is a crucial step in making an enjoyable video game. One a...
Computer games are frustrating if they are too difficult, but boring if they are too easy. This thes...
For many video game developers, designing an adversary or adversarial environment that is engaging b...
Maintaining player immersion is a crucial step in making an enjoyable video game. One aspect of play...
New developments in machine learning techniques have created opportunities for the Human-Computer In...
The balance between player competence and the challenge presented by a task has been acknowledged as...
As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artific...
Difficulty in video games is an essential factor for a game to be considered engaging and is directl...