A balanced game provides a satisfying level of challenge. This can be done using traditional game programs and artificial intelligent (AI) techniques but more researchers are aiming for dynamic game balancing which uses reinforcement learning and focuses on the movement of non-player characters, especially in scripted games. However, this is not suitable for all game genres, such as those that use mazes that require dynamic terrains. We propose mining data for sequential patterns that can be used to analyze a player’s behaviors and then use this data to adjust the level of difficulty of a game. Our method first mines individual gameplay data and then transforms it into a set of sequential patterns. This proposed approach differs from existi...
Modern games have used Artificial Intelligence as a core element of game design and mechanics. Artif...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
viii, 123 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577M COMP 2008 ChiuIt is the re...
Computer games are attracting increasing interest in the Artificial Intelligence (AI) research commu...
Given a set of class-labeled objects taking descriptions from a partially ordered set (e.g. itemsets...
As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artific...
In video game development, creating maps, enemies, and many other elements of game levels is one of ...
Players’ retainment can be fostered by investigating whether the game elements players are interacti...
The aim of this thesis is to use different reinforcement learning techniques to produce models that ...
Abstract. The video game industry has grown enormously over the last twenty years, bringing new chal...
Games have long been benchmarks and test-beds for AI algorithms. With the development of AI techniqu...
International audienceThe video game industry has grown enormously over the last twenty years, bring...
This report describes the process of analysing a set of server logs which were recorded during games...
Abstract. Modern video games present many challenging applications for artificial intelligence. Agen...
Modern games have used Artificial Intelligence as a core element of game design and mechanics. Artif...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
viii, 123 leaves : ill. ; 30 cm.PolyU Library Call No.: [THS] LG51 .H577M COMP 2008 ChiuIt is the re...
Computer games are attracting increasing interest in the Artificial Intelligence (AI) research commu...
Given a set of class-labeled objects taking descriptions from a partially ordered set (e.g. itemsets...
As virtual environments are becoming graphically nearly realistic, the need for a satisfying Artific...
In video game development, creating maps, enemies, and many other elements of game levels is one of ...
Players’ retainment can be fostered by investigating whether the game elements players are interacti...
The aim of this thesis is to use different reinforcement learning techniques to produce models that ...
Abstract. The video game industry has grown enormously over the last twenty years, bringing new chal...
Games have long been benchmarks and test-beds for AI algorithms. With the development of AI techniqu...
International audienceThe video game industry has grown enormously over the last twenty years, bring...
This report describes the process of analysing a set of server logs which were recorded during games...
Abstract. Modern video games present many challenging applications for artificial intelligence. Agen...
Modern games have used Artificial Intelligence as a core element of game design and mechanics. Artif...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering playe...