This paper presents an implementation of the Gilbert-Johnson-Keerthi algorithm for computing the distance between convex objects, that has improved performance, robustness, and versatility over earlier implementations. The algorithm presented here is especially fit for use in collision detection of objects modeled using various types of geometric primitives, such as boxes, cones, and spheres, and their images under affine transformation, for instance, as described in VRML
The subject of this paper is a fast algorithm to compute collision translations for pairs of convex ...
AbstractMost collision detection algorithms are ones of a discrete type which utilize convexity and ...
Abstract — The subject of this paper is an asymptotically fast and incremental algorithm for computi...
This paper presents an implementation of the Gilbert-Johnson-Keerthi algorithm for computing the dis...
Collision detection is a fundamental computational problem in various domains, such as robotics, com...
International audienceGJK is one of the main methods for distance calculations between convex object...
Implementing a reliable algorithm for computing the distance between convex bodies is an involved an...
This article presents a new version of the Gilbert-Johnson-Keerthi (GJK) algorithm that circumvents ...
International audienceCollision detection between two convex shapes is an essential feature of any p...
The subject of this paper is a fast algorithm for detecting collisions of two convex polyhedra trans...
A fast and accurate method for detecting the collisions of convex polyhedra in a graphical simulatio...
A family of iterative algorithms is developed for detecting the collision of two convex objects, who...
class of measures for quantifying the intensity of collision between two intersecting convex, compac...
Performing collision detection between convex objects in virtual environment simulation is one of vi...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
The subject of this paper is a fast algorithm to compute collision translations for pairs of convex ...
AbstractMost collision detection algorithms are ones of a discrete type which utilize convexity and ...
Abstract — The subject of this paper is an asymptotically fast and incremental algorithm for computi...
This paper presents an implementation of the Gilbert-Johnson-Keerthi algorithm for computing the dis...
Collision detection is a fundamental computational problem in various domains, such as robotics, com...
International audienceGJK is one of the main methods for distance calculations between convex object...
Implementing a reliable algorithm for computing the distance between convex bodies is an involved an...
This article presents a new version of the Gilbert-Johnson-Keerthi (GJK) algorithm that circumvents ...
International audienceCollision detection between two convex shapes is an essential feature of any p...
The subject of this paper is a fast algorithm for detecting collisions of two convex polyhedra trans...
A fast and accurate method for detecting the collisions of convex polyhedra in a graphical simulatio...
A family of iterative algorithms is developed for detecting the collision of two convex objects, who...
class of measures for quantifying the intensity of collision between two intersecting convex, compac...
Performing collision detection between convex objects in virtual environment simulation is one of vi...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
The subject of this paper is a fast algorithm to compute collision translations for pairs of convex ...
AbstractMost collision detection algorithms are ones of a discrete type which utilize convexity and ...
Abstract — The subject of this paper is an asymptotically fast and incremental algorithm for computi...