International audienceGJK is one of the main methods for distance calculations between convex objects. In this article, the adaptation of GJK for deformable object collision detection is proposed. Although the original method is only suited for distance calculations, the proposed method is capable of finding the colliding triangle pairs between two continuously deforming virtual objects in real time. Furthermore, it handles all deformation types at no extra time cost and it allows the client application to add, or remove triangles from the considered object meshes at run time with no extra overhead for the collision detection. The proposed method is very exible in many aspects, making it an ideal choice for virtual reality and haptic applic...
Fast and accurate collision detection between geometric bodies is essential in application areas lik...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
In virtual manufacturing environment, operator-system interactions and physical simulation require r...
This paper presents an implementation of the Gilbert-Johnson-Keerthi algorithm for computing the dis...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
We present a new algorithm for detecting the collision of objects in a virtual environment. The algo...
Collision detection is a fundamental computational problem in various domains, such as robotics, com...
Interactive environments for dynamically deforming objects play an important role in surgery simulat...
A fast and accurate method for detecting the collisions of convex polyhedra in a graphical simulatio...
Interactive environments for dynamically deforming objects play an important role in surgery simulat...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
Many companies have started to investigate Virtual Reality as a tool for evaluating digital mock-ups...
We present an improved uniform subdivision based discrete and continuous collision detection approac...
Collision events between 3D objects in motion in computer animations or simulations are difficult to...
We present an algorithm for collision detection between multiple deformable objects translating in a...
Fast and accurate collision detection between geometric bodies is essential in application areas lik...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
In virtual manufacturing environment, operator-system interactions and physical simulation require r...
This paper presents an implementation of the Gilbert-Johnson-Keerthi algorithm for computing the dis...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
We present a new algorithm for detecting the collision of objects in a virtual environment. The algo...
Collision detection is a fundamental computational problem in various domains, such as robotics, com...
Interactive environments for dynamically deforming objects play an important role in surgery simulat...
A fast and accurate method for detecting the collisions of convex polyhedra in a graphical simulatio...
Interactive environments for dynamically deforming objects play an important role in surgery simulat...
The definitive version is available at www.blackwell-synergy.comInternational audienceThis paper int...
Many companies have started to investigate Virtual Reality as a tool for evaluating digital mock-ups...
We present an improved uniform subdivision based discrete and continuous collision detection approac...
Collision events between 3D objects in motion in computer animations or simulations are difficult to...
We present an algorithm for collision detection between multiple deformable objects translating in a...
Fast and accurate collision detection between geometric bodies is essential in application areas lik...
of the Dissertation Efficient Collision Detection for Interactive 3D Graphics and Virtual Environmen...
In virtual manufacturing environment, operator-system interactions and physical simulation require r...