This article presents a new version of the Gilbert-Johnson-Keerthi (GJK) algorithm that circumvents the shortcomings introduced by degenerate geometries. The original Johnson algorithm and Backup procedure are replaced by a distance subalgorithm that is faster and accurate to machine precision, thus guiding the GJK algorithm toward a shorter search path in less computing time. Numerical tests demonstrate that this effectively is a more robust procedure. In particular, when the objects are found in contact, the newly proposed subalgorithm runs from 15% to 30% times faster than the original one. The improved performance has a significant impact on various applications, such as real-time simulations and collision avoidance systems. Altogether,...
Consider a set P of trajectories (polygonal lines in R2), and a query given by a trajectory Q and a ...
Features Add support function for box and sphere Cone, disk, and ellipsoid colliders #24 #14 Hill c...
Guided by an initial idea of building a complex (non linear) decision surface with maximal local mar...
This article presents a new version of the Gilbert-Johnson-Keerthi (GJK) algorithm that circumvents ...
Collision detection is a fundamental computational problem in various domains, such as robotics, com...
This paper presents an implementation of the Gilbert-Johnson-Keerthi algorithm for computing the dis...
Implementing a reliable algorithm for computing the distance between convex bodies is an involved an...
International audienceCollision detection between two convex shapes is an essential feature of any p...
International audienceGJK is one of the main methods for distance calculations between convex object...
This paper presents a comparative analysis relative to the experimental performances of an asymptoti...
This paper presents a comparative analysis relative to the experimental performances of an asymptoti...
Comparison of algorithms is needed to determine the level of efficiency of an algorithm. The existen...
AbstractThis paper presents the Hierarchical Walk, or H-Walk algorithm, which maintains the distance...
Trajectory optimization (TO) aims to find a sequence of valid states while minimizing costs. However...
We investigate a novel technique to obtain the mesh porosity (volume and area) based on the Gilbert-...
Consider a set P of trajectories (polygonal lines in R2), and a query given by a trajectory Q and a ...
Features Add support function for box and sphere Cone, disk, and ellipsoid colliders #24 #14 Hill c...
Guided by an initial idea of building a complex (non linear) decision surface with maximal local mar...
This article presents a new version of the Gilbert-Johnson-Keerthi (GJK) algorithm that circumvents ...
Collision detection is a fundamental computational problem in various domains, such as robotics, com...
This paper presents an implementation of the Gilbert-Johnson-Keerthi algorithm for computing the dis...
Implementing a reliable algorithm for computing the distance between convex bodies is an involved an...
International audienceCollision detection between two convex shapes is an essential feature of any p...
International audienceGJK is one of the main methods for distance calculations between convex object...
This paper presents a comparative analysis relative to the experimental performances of an asymptoti...
This paper presents a comparative analysis relative to the experimental performances of an asymptoti...
Comparison of algorithms is needed to determine the level of efficiency of an algorithm. The existen...
AbstractThis paper presents the Hierarchical Walk, or H-Walk algorithm, which maintains the distance...
Trajectory optimization (TO) aims to find a sequence of valid states while minimizing costs. However...
We investigate a novel technique to obtain the mesh porosity (volume and area) based on the Gilbert-...
Consider a set P of trajectories (polygonal lines in R2), and a query given by a trajectory Q and a ...
Features Add support function for box and sphere Cone, disk, and ellipsoid colliders #24 #14 Hill c...
Guided by an initial idea of building a complex (non linear) decision surface with maximal local mar...