Technological advancements in computer simulation and stimulation have brought the experience of visual and auditory immersion in modern video games to a level rivalling the filmic medium. As game immersion improved, so did the complexity and depth of the stories that began to be constructed for the interactive screen. These advancements in game narratives and their presentation however, have not been accompanied by the depth of systematic literary study that these rising virtual stories have the potential for. Unlike film which has a pre-directed temporal form for its spectator to experience, in Irrational Games’ 2013 video game Bioshock Infinite, the temporal structure of the game’s presentation is malleable and the discourse undergoes fu...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
Abstract The digital game BioShock addresses questions about human enhancement, unbounded biomedica...
With rapid innovation in computational technologies, storytelling has found a new home in interactiv...
Technological advancements in computer simulation and stimulation have brought the experience of vis...
This paper claims that the spirited debates about game narratives in the game industry and academia...
The interactivity element in video games allows the process of delivering narration through words an...
This paper intends to give an overview on the conception and design of video games, based on a narra...
In dystopian visions articulated at the beginning of the twenty-first century, one can observe a ten...
"This thesis is presented in partial fulfilment of the requirements of the degree of Master of Resea...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
This paper proposes a concept of narrative as the design of an immersive simulation to be experience...
This project analyzes and discusses the different types of narrative present throughout various form...
This paper analyses how the different tenses (i.e. past, present, and future), aspects (i.e. perfect...
This paper analyses how the different tenses (i.e. past, present, and future), aspects (i.e. perfect...
The thesis is primarily focused on researching the ways of feeling and perceiving time in videogames...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
Abstract The digital game BioShock addresses questions about human enhancement, unbounded biomedica...
With rapid innovation in computational technologies, storytelling has found a new home in interactiv...
Technological advancements in computer simulation and stimulation have brought the experience of vis...
This paper claims that the spirited debates about game narratives in the game industry and academia...
The interactivity element in video games allows the process of delivering narration through words an...
This paper intends to give an overview on the conception and design of video games, based on a narra...
In dystopian visions articulated at the beginning of the twenty-first century, one can observe a ten...
"This thesis is presented in partial fulfilment of the requirements of the degree of Master of Resea...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
This paper proposes a concept of narrative as the design of an immersive simulation to be experience...
This project analyzes and discusses the different types of narrative present throughout various form...
This paper analyses how the different tenses (i.e. past, present, and future), aspects (i.e. perfect...
This paper analyses how the different tenses (i.e. past, present, and future), aspects (i.e. perfect...
The thesis is primarily focused on researching the ways of feeling and perceiving time in videogames...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
Abstract The digital game BioShock addresses questions about human enhancement, unbounded biomedica...
With rapid innovation in computational technologies, storytelling has found a new home in interactiv...