The thesis is primarily focused on researching the ways of feeling and perceiving time in videogames through analysis and interpretation of chosen works. Secondly, it uses existing research from a broad spectrum of areas from game studies to social aspects of new media to help its analysis. Every chapter presents a certain temporal phenomenon or multiple temporal phenomena. It tries to find how we can, in the context of player experience and videogame interpretation, perceive unique effects of the selected phenomenon, if we are confronted with it in a videogame. The main question being asked by the work is whether videogames as a medium bring any new, unique factors to the existing debate on temporality, or just extend those already known...
In this paper, I propose a synthesis of Merleau-Ponty’s and Ricoeur’s temporal models to describe ho...
This article (1) analyzes the computer game Braid with regard to the TIME IS SPACE/MOTION metaphor a...
Video games, as a contemporary cultural phenomenon, have drawn the attention of academic scholars, w...
Temporal issues related to digital games go beyond the strictly literary or film studies character o...
In this paper I develop the concept of ‘technicity’ to theorise how technology shapes spatiotemporal...
This study focuses on studying time mechanics and concepts in video games by using a method defined ...
This study focuses on studying time mechanics and concepts in video games by using a method defined ...
This paper analyses how the different tenses (i.e. past, present, and future), aspects (i.e. perfect...
This paper analyses how the different tenses (i.e. past, present, and future), aspects (i.e. perfect...
This article introduces the notion of temporal frames as a tool for the formal analysis of the tempo...
Video games are temporal artifacts: They change with time as players interact with them in accordanc...
This project analyzes and discusses the different types of narrative present throughout various form...
This article (1) analyzes the computer game Braid with regard to the TIME IS SPACE/MOTION metaphor a...
Technological advancements in computer simulation and stimulation have brought the experience of vis...
Technological advancements in computer simulation and stimulation have brought the experience of vis...
In this paper, I propose a synthesis of Merleau-Ponty’s and Ricoeur’s temporal models to describe ho...
This article (1) analyzes the computer game Braid with regard to the TIME IS SPACE/MOTION metaphor a...
Video games, as a contemporary cultural phenomenon, have drawn the attention of academic scholars, w...
Temporal issues related to digital games go beyond the strictly literary or film studies character o...
In this paper I develop the concept of ‘technicity’ to theorise how technology shapes spatiotemporal...
This study focuses on studying time mechanics and concepts in video games by using a method defined ...
This study focuses on studying time mechanics and concepts in video games by using a method defined ...
This paper analyses how the different tenses (i.e. past, present, and future), aspects (i.e. perfect...
This paper analyses how the different tenses (i.e. past, present, and future), aspects (i.e. perfect...
This article introduces the notion of temporal frames as a tool for the formal analysis of the tempo...
Video games are temporal artifacts: They change with time as players interact with them in accordanc...
This project analyzes and discusses the different types of narrative present throughout various form...
This article (1) analyzes the computer game Braid with regard to the TIME IS SPACE/MOTION metaphor a...
Technological advancements in computer simulation and stimulation have brought the experience of vis...
Technological advancements in computer simulation and stimulation have brought the experience of vis...
In this paper, I propose a synthesis of Merleau-Ponty’s and Ricoeur’s temporal models to describe ho...
This article (1) analyzes the computer game Braid with regard to the TIME IS SPACE/MOTION metaphor a...
Video games, as a contemporary cultural phenomenon, have drawn the attention of academic scholars, w...