We performed an experiment to verify the hypothesis that users are interacting more aroused and more pleased with games than with non-games. Therefore we used rating-scales and physiological measurements during a playing task in comparison with a writing task. The experiment, in which a total of 10 subjects participated, took place in a laboratory environment. Main finding is that playing a computer game causes that users feel emotional and physical stimulated, but do not imply a high physical arousal
Highlights • Existing research has often focussed on single reward types in videogames • The current...
This study investigated how player emotions during game-play, measured through self-report and physi...
Current findings suggest that human-computer interaction following the basics human-human interactio...
Current findings suggest that human-computer interaction following the basics of human-human interac...
Serious games seem to be more effective if the participant feels more involved in the game. The part...
The present aim was to investigate emotion-related physiological responses and subjective ratings of...
A computer game was used to study psychophysiological reactions to emotion‐relevant events. Two dime...
This paper describes a first exploration of human motor behavior that may be associated with player ...
© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017. ...
There has been concern and controversy in recent years pertaining to the effects that video games ha...
This descriptive study utilized a validated questionnaire to determine the emotions exhibited by com...
Researchers are integrating emerging technologies into interactive play environments, and establishe...
We examined emotional valence- and arousal-related phasic psychophysiological responses to different...
This paper presents an experiment aimed at exploring the relation between facial actions (FA), heart...
In this paper we describe our experience using psycho physiological techniques to explore user exper...
Highlights • Existing research has often focussed on single reward types in videogames • The current...
This study investigated how player emotions during game-play, measured through self-report and physi...
Current findings suggest that human-computer interaction following the basics human-human interactio...
Current findings suggest that human-computer interaction following the basics of human-human interac...
Serious games seem to be more effective if the participant feels more involved in the game. The part...
The present aim was to investigate emotion-related physiological responses and subjective ratings of...
A computer game was used to study psychophysiological reactions to emotion‐relevant events. Two dime...
This paper describes a first exploration of human motor behavior that may be associated with player ...
© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017. ...
There has been concern and controversy in recent years pertaining to the effects that video games ha...
This descriptive study utilized a validated questionnaire to determine the emotions exhibited by com...
Researchers are integrating emerging technologies into interactive play environments, and establishe...
We examined emotional valence- and arousal-related phasic psychophysiological responses to different...
This paper presents an experiment aimed at exploring the relation between facial actions (FA), heart...
In this paper we describe our experience using psycho physiological techniques to explore user exper...
Highlights • Existing research has often focussed on single reward types in videogames • The current...
This study investigated how player emotions during game-play, measured through self-report and physi...
Current findings suggest that human-computer interaction following the basics human-human interactio...