Current findings suggest that human-computer interaction following the basics human-human interaction, in which emotions play a critical role. We performed a set of consecutive experiments in a laboratory environment for identification, recognition, visualization and interactive computing of affective states within a gaming application framework. To start our research and to get a data base we analyzed more than 90 test hours of user tests using rating-scales and physiological measurements. As results we provide (1) a mini-game with extra features for the induction and obtaining of affective stats, (2) integrated data mining methods with recognition rates up to 70 percent, (3) different kind of visual representation of recognized emotions, ...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
Research in the affective game has received attention from the research communities over this lustru...
The emotional state of the user is a new dimension in human-computer interaction, that can be used t...
Current findings suggest that human-computer interaction following the basics of human-human interac...
Part 2: Short papersInternational audienceUnderstanding the impact of interaction mechanics on the u...
In Affective Computing research field, different tools and devices are used to acquire physiological...
Affective, 'emotional' as widely known, gaming, constitutes the new frontier for game design and dev...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Affective symbiosis for human-computer interaction refers to the dynamic relationship between the us...
Abstract. Since the early 90’s, affective computing researches have mainly been focused on emotions ...
Abstract. Since the early 90’s, affective computing researches have mainly been focused on emotions ...
To optimize a player's experience, an emotionally adaptive game continuously adapts its mechanics to...
Computer game design process should be developed carefully so that products produced computer games ...
One of the recent difficulties researchers face in the area of adaptive computer systems is to get d...
A relatively new field of research on affective gaming suggests applying affective computing solutio...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
Research in the affective game has received attention from the research communities over this lustru...
The emotional state of the user is a new dimension in human-computer interaction, that can be used t...
Current findings suggest that human-computer interaction following the basics of human-human interac...
Part 2: Short papersInternational audienceUnderstanding the impact of interaction mechanics on the u...
In Affective Computing research field, different tools and devices are used to acquire physiological...
Affective, 'emotional' as widely known, gaming, constitutes the new frontier for game design and dev...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Affective symbiosis for human-computer interaction refers to the dynamic relationship between the us...
Abstract. Since the early 90’s, affective computing researches have mainly been focused on emotions ...
Abstract. Since the early 90’s, affective computing researches have mainly been focused on emotions ...
To optimize a player's experience, an emotionally adaptive game continuously adapts its mechanics to...
Computer game design process should be developed carefully so that products produced computer games ...
One of the recent difficulties researchers face in the area of adaptive computer systems is to get d...
A relatively new field of research on affective gaming suggests applying affective computing solutio...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
Research in the affective game has received attention from the research communities over this lustru...
The emotional state of the user is a new dimension in human-computer interaction, that can be used t...