© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017. In this paper, we aim to measure affect and behaviour indicators of players to understand how they feel in different play modes and how games could be improved to enhance user experience, immersion and engagement. We analyse the affective states in sets of two users playing a Wii video game in three play modes: solo, competitive and collaborative. We measured their physiological signals and observed the nonverbal behaviours to infer their affective states. Although other studies have looked at these signals in gaming, this work focuses on the differences between the three play modes aforementioned. Our results show that: (1) Players experienc...
We performed an experiment to verify the hypothesis that users are interacting more aroused and more...
To optimize a player's experience, an emotionally adaptive game continuously adapts its mechanics to...
We examined emotional valence- and arousal-related phasic psychophysiological responses to different...
This paper presents an experiment aimed at exploring the relation between facial actions (FA), heart...
Psychophysiological methodology has been successfully applied to investigate media responses, includ...
A video game is an interactive software able to arouse intense emotions in players. Consequentially,...
This thesis presents the results of three exploratory studies aimed at developing a psychophysiologi...
The present aim was to investigate emotion-related physiological responses and subjective ratings of...
Serious games seem to be more effective if the participant feels more involved in the game. The part...
We report the results of an empirical study demonstrating the value of using physiological complianc...
This paper describes a first exploration of human motor behavior that may be associated with player ...
There has been concern and controversy in recent years pertaining to the effects that video games ha...
In recent years, research on the psychology of gaming has examined the negative and positive outcom...
This study investigated how player emotions during game-play, measured through self-report and physi...
Current findings suggest that human-computer interaction following the basics of human-human interac...
We performed an experiment to verify the hypothesis that users are interacting more aroused and more...
To optimize a player's experience, an emotionally adaptive game continuously adapts its mechanics to...
We examined emotional valence- and arousal-related phasic psychophysiological responses to different...
This paper presents an experiment aimed at exploring the relation between facial actions (FA), heart...
Psychophysiological methodology has been successfully applied to investigate media responses, includ...
A video game is an interactive software able to arouse intense emotions in players. Consequentially,...
This thesis presents the results of three exploratory studies aimed at developing a psychophysiologi...
The present aim was to investigate emotion-related physiological responses and subjective ratings of...
Serious games seem to be more effective if the participant feels more involved in the game. The part...
We report the results of an empirical study demonstrating the value of using physiological complianc...
This paper describes a first exploration of human motor behavior that may be associated with player ...
There has been concern and controversy in recent years pertaining to the effects that video games ha...
In recent years, research on the psychology of gaming has examined the negative and positive outcom...
This study investigated how player emotions during game-play, measured through self-report and physi...
Current findings suggest that human-computer interaction following the basics of human-human interac...
We performed an experiment to verify the hypothesis that users are interacting more aroused and more...
To optimize a player's experience, an emotionally adaptive game continuously adapts its mechanics to...
We examined emotional valence- and arousal-related phasic psychophysiological responses to different...