Amid the prominence and popularity of video game culture, it has changed dramatically – aesthetically and intellectually over time. Accompanied with the latest technological advancements, many video game companies have responded to the necessity of forwarding ideological views through its medium. The top-down approach of power could be observed in video games wherein, as cultural commodities of the video game industry, it is set to send and transmit ideological messages. This study utilized semiotic analysis to understand the meaning of signs and how this meaning is formed behind video games created by different video game companies. Utilizing the framework of Stuart Hall of the Birmingham Centre for Contemporary Cultural Studies on mass me...
Computer games have now been around nearly forty years. The pace at which computer games have transf...
This study is about how videogamecompanies and Swedish newspapers represent masculinity and feminini...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
Due to immense popularity of video games the author investigates the presence of gender portrayal wi...
Using content analysis, this research examines the portrayal of women and the use of violent themes ...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
This dissertation explores the video game experience through extensive ethnographic research conduct...
Over the course of the last 30 years video games have not only grown in their usage but their techno...
Summary Communication as a process of interpreting signs has always existed in people’s life. In p...
In the video games world, we often observe several stereotyped patterns between female and male char...
Despite the male dominated landscape of the video game industry, several games featuring female prot...
This work focuses on a gender analysis of female characters in video games, specifically the action ...
Introduction Video games as new types of media, have created a new form of interaction between the ...
Previous research on video games in the United States has repeated the same mantra: women are sexual...
Previous studies on the representation of gender roles video games, and how they are able to affect ...
Computer games have now been around nearly forty years. The pace at which computer games have transf...
This study is about how videogamecompanies and Swedish newspapers represent masculinity and feminini...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
Due to immense popularity of video games the author investigates the presence of gender portrayal wi...
Using content analysis, this research examines the portrayal of women and the use of violent themes ...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
This dissertation explores the video game experience through extensive ethnographic research conduct...
Over the course of the last 30 years video games have not only grown in their usage but their techno...
Summary Communication as a process of interpreting signs has always existed in people’s life. In p...
In the video games world, we often observe several stereotyped patterns between female and male char...
Despite the male dominated landscape of the video game industry, several games featuring female prot...
This work focuses on a gender analysis of female characters in video games, specifically the action ...
Introduction Video games as new types of media, have created a new form of interaction between the ...
Previous research on video games in the United States has repeated the same mantra: women are sexual...
Previous studies on the representation of gender roles video games, and how they are able to affect ...
Computer games have now been around nearly forty years. The pace at which computer games have transf...
This study is about how videogamecompanies and Swedish newspapers represent masculinity and feminini...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...